Age of Empires 2 Definitive Edition - Gameplay (PC Gameplay (PC/UHD)

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Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and is the second main title of the Age of Empires series developed by Ensemble Studios and published by Microsoft. Due to its commercial success, an expansion pack was released; Age of Empires II: The Conquerors, followed by a Gold Edition, which bundled together the two games along with a bonus map and game matches recorded by Microsoft strategy experts.

n 2013, Age of Empires II: HD Edition was announced and given a release date of April 9, 2013 on the Steam digital distribution platform for Windows operating systems only. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays. It also supports user-generated content through the Steam Workshop and multiplayer games provided through the Steam servers. After more than a decade another expansion pack was released, Age of Empires II HD: The Forgotten. It had more bug fixes, advanced AIs and balancing. It required the HD version to be installed first. Later, in 2015, the new expansion Age of Empires II HD: The African Kingdoms was added, giving a total of 27 civilizations. The following year in 2016, Age of Empires II HD: Rise of the Rajas was released on the 19th of December, bringing the total number of civilizations to 31.

Age of Empires II is a real-time strategy game that focuses on building towns, gathering resources, and creating armies to defeat opponents. Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (representing the High Middle Ages), and the Imperial Age (reminiscent of the Renaissance)—a 1,000-year timeframe.[4] Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current age and then pay a sum of resources (typically food and gold).

Civilian units, called "villagers", are used to gather resources; they are either male or female—sex does not affect their abilities. Resources can be used to train units, construct buildings, and research technologies, among other things; for example, players can research better armour for infantry units. The game features four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing, both from shore and from boats. Wood is gathered by chopping down trees. Gold is obtained from either gold mines, trade, or collecting relics in a monastery. Stone is collected from stone mines. Villagers require checkpoints, typically depository buildings (town center, mining camp, mill, and lumber yard), in order to store gathered resources

ach civilization can purchase upgrades that increase the rate of gathering these resources. Players can also construct a marketplace for trade, where they can trade wood, stone, and food for gold, and use gold to buy other resources. Market prices fluctuate with every transaction.[7] Furthermore, markets and docks can also generate gold by using trading carts or cogs, which are sent to visit foreign markets and ports; once they return to the player's market/dock, gold is added to the stockpile. The amount of gold a trade unit earns on each trip is based on the distance it needed to travel to a foreign market; more gold is earned on longer trips. It is possible to trade with enemies' markets or docks, but the player's trading units may be attacked or destroyed by enemy units in the process. Players do not need to keep trading manually, as once they select the port or market the trading units continue to trade automatically and indefinitely.

There are five campaigns in The Age of Kings, containing historically based scenarios such as Genghis Khan's invasion of Eurasia, Barbarossa's Crusade, and Saladin's defence of the Holy Land. In the Joan of Arc and William Wallace campaigns, the player can control a unit based on its namesake; in others, players take orders from guiding spirits representative of the army's commander.[8]

Additional game modes are available to the player in The Age of Kings.[9] One mode, random map, generates a map from one of several randomly chosen map-generating scripts, with players starting in the Dark Age with a Town Center, three villagers (or more depending on the civilization), and a scout unit. The game can be won through military conquest, by constructing a special building known as a Wonder and keeping it standing for a certain amount of time, or by obtaining control of all relics on the map for a set amount of time. Deathmatch mode allows players to begin with large amounts of resources, creating a focus on military dominance, while in the regicide mode each player is given a king unit, winning by killing all of the other monarchs.







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