Can Tome of Faith Redeem Primal? - Age of Wonders 4 SP

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Our previous forray into the Frozen Caldera was unsuccessful, due in part to the AI failing to actually utilize the Summon Mammoth spell. Sometimes there are unresolvable problems with the way the AI works- there really isn't a fix for Feudals, unfortunately, as the game doesn't understand what steadfast "does" and therefore Feudals will always be pretty bad in autoresolves. However, we didn't really lean into helping the AI use the tools we wanted it to use.

Spells in autoresolve have a long history of underwhelming players, due in large part to our lack of ability to choose which spells the AI uses or at what frequency. There are, however, ways to help yourself out if you *really* want to try to leverage them. First, having a limited pool of tactical spells can help direct your AI. Second, having a healthy supply of mana and a good income helps encourage the AI to spend mana in combat. Though it might seem insane, Tome of Faith could very well be the answer we're looking for.

Tome of Faith doesn't lock in a starting tactical spell, unlike an awful lot of other Tomes. This should, in part, help strengthen our AI's hand when it comes to picking Summon Primal Crow. Moreover, Tome of Faith specifically does not offer us really anything to spend mana *on* other than combat (and army heal, I suppose), meaning that once we hit our second T1 tome, assuming we're not dead, we should have the resources to help the AI feel comfortable casting summons. But more than that, it resolves a core issue with Primals in autoresolve- the Animist doesn't buff your units, and boy howdy is a Chaplain a great buffer on heroes when it sees them. Can Tome of Faith Redeem Primal?

Introduction: (0:00)
How to Build a faction in Age of Wonders 4: (1:16)
Into the Crimson Caldera: (14:43)
Primal's first few autoresolves: (18:27)
Turn 2: (25:50)
If you want to use Order early, you kinda need to plan to use it late: (38:12)
Terraforming is speed on the strategic layer for Primals: (43:35)
Howling Castle Autobattle: (49:00)
Lightning damage is good vs Bronze Ancient Wonders, I promise: (57:30)
Mirror Mimics are honestly the best thing you can fight in a Wonder early game: (1:16:57)
I want to see what a Storm Orb does against a bunch of Tide Spirits: (1:27:32)
BioBreak: (1:37:06)
They shall serve us (in death): (1:45:04)
On the search for the Primal Crow (Summon): (2:00:40)
Banners can slingshot medals for units too!: (2:09:32)
The Battle of Urwell: (2:15:56)
You know, if you research Tome of Inquisition, you could take Inquisitors: (2:26:35)
Ambushed by Marauders!; or, pay attention to where the Independents are on the map or maybe you have stressful Autos: (2:35:24)
Circle of Zealotry (and other Unit Deployment Location Effects): (2:54:25)
What happens when you are a lot stronger than a stack lead by Fiends (everyone can have Skalds): (2:59:52)
"You pillaged a city to the ground and now you're out of gold again": (3:08:38)
Dragon Lair fight; or, a pseudo answer to Garacian's query "how many Zealots do you need to kill a Dragon": (3:39:29)
The Final Battle(s)!: (3:57:56)







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