Corrosive Ritualist vs All Bosses (Apocalypse / No Damage) [Remnant 2]
Remnant 2 - Corrosive Ritualist Build vs All Bosses No Damage on Apocalypse video / Ritualist Status Effect Build. Just a compilation video showing my favourite build in the game right now, taking on all bosses on apocalypse with no damage. Details and timestamps below.
00:00 - The Red Prince
01:09 - Tal Ratha (Metaphysical)
02:13 - Kaeula's Shadow
03:38 - Faerin
05:58 - Abomination
07:25 - Legion
08:32 - Nightweaver
11:14 - Sha'Hala: Spectral Guardian of N'Erud
13:49 - Root Nexus
15:49 - Faelin
18:34 - The Custodian's Eye
19:56 - Shrewd
21:24 - The Huntress
22:22 - Tal'Ratha
23:40 - Root Nexus & Defiler
25:21 - Gwendil: The Unburnt
26:16 - The Astropath
27:18 - Corrupted Ravager
29:18 - Bloat King
31:59 - Primogenitor
32:52 - Mother Mind
34:53 - Magister Dullain
37:16 - Sha'Hala: Guardian of N'Erud
39:37 - Corruptor
41:06 - Labyrinth Sentinel
43:11 - Cancer
44:52 - Venom
46:32 - Annihilation
49:44 - Befouled Altar
51:39 - Sunken Witch
53:23 - Bruin, Blade of the King
54:58 - The One True King
57:11 - Build / Loadout
I was taking some time to get the missing items I for my character, and level up Ritualist in preparation for whenever the next DLC is, I ended up making this build along the way. As you can see it works incredibly well, both for bosses fights and exploration. It's not able to do much in the form of taking damage, and bosses with either Elemental Resist or at a long distance do hinder it a bit. But outside of that, I find it both very fun to play, and very rewarding. It's a decent balance between being very strong, but not so much so that you're one-hitting bosses or defeating them in 20 seconds. They're still quick, but it still requires a little knowledge of the fight.
Things that can change are the Blackmaw weapon, Stone of Malevolence, Bisected Ring, and the mod on Nebula. Blackmaw I just like the feel of it, but you can put any weapon in that slot with Corrosive Rounds and Fetid Wounds. Bisected Ring is a nice to have, as it allows me not to have to worry about putting traits into Stamina and Stamina Regen, and I can roll or throw my melee whenever I like. It's also very good for exploration, as combined with the light roll you can spam through zones with no danger. Stone of Malevolence isn't exactly needed, but it does keep your mods off cooldown very quick. You could probably swap one or the other for the Timekeeper's Jewel (longer status effects), but I didn't feel it was necessary most of the time. Finally the mod on Nebula... I just forgot it existed, but you can put whatever you want.
As for the video itself, most bosses were a breeze. Surprisingly, I remembered most of the boss attacks since release, so that definitely helped. The hardest ones to deal with were any with Elemental Resist, as it drastically reduces the effectiveness of the build. Bosses like Sha'Hala the build isn't amazing on either, as you can't get close enough for Nebula. Lastly, Magister Dullain I had to swap the build out for a fire-based one, as he's immune to Corrosion stacks.
Anyway, I had a lot of fun with this. I wasn't planning on making this into a video, and I was just knocking off the missing items and getting ready for whenever the new DLC appears. But this is the build I'll be bringing this into that, and I always enjoy a chance to post more Remnant content.
Remnant 2 Playlist (All Bosses, Guides & Locations): https://www.youtube.com/playlist?list=PLWOYpP6sq1FvkOcRVy_Kj7gF4sLaUwSEY
PC setup:
Fractal Design Meshify 2 XL, Corsair AX1600i, MSI PG Z790 Carbon Wifi, i9-13900k, Arctic Liquid Freezer II 420, MSI RTX 4090 Suprim X 24G, 64GB G.Skill Trident Z5 DDR5-6400 CL32, 5x Arctic P14 PWM, 2x Samsung 990 Pro NVMe SSD 2TB, 8TB Samsung 870 QVO SSD
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