Critically Analyzing Doom 30 Years Later...
In this video, Soulreborn goes back to Doom, the classic 1993 First Person Shooter, and looks at whether or not this game is as good as people say it is, and whether or not it has earned its title as one of the greatest video games ever made.
00:00:00 - Introduction
00:01:59 - A Brief History of First Person Shooters
00:06:35 - The Development of Doom
00:11:58 - Gameplay Fundamentals
00:18:48 - Ep1 Kneedeep in the Dead
00:42:21 - Ep2 The Shores of Hell
00:56:45 - Ep3 Inferno
01:08:23 - Ep4 Thy Flesh Consumed
01:18:40 - Ep5 Sigil
01:32:19 - Speedrunning
01:35:59 - Conclusion
Doom is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 1999; between 10 and 20 million people are estimated to have played it within two years of launch, and in late 1995, it was estimated to be installed on more computers worldwide than Microsoft's then-new operating system, Windows 95. Along with Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, often called Doom clones. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for custom modifications via packaged WAD files. Its graphic violence and supposed hellish imagery drew controversy from different groups, such as parents and the news.
Doom has been ported to numerous platforms. The Doom franchise continued with Doom II: Hell on Earth (1994) and expansion packs including Master Levels for Doom II (1995). The source code was released in 1997 under a proprietary license, and then later in 1999 under the GNU General Public License v2.0 or later. Doom 3, a horror game built with the id Tech 4 engine, was released in 2004, followed by a 2005 Doom film. id returned to the fast-paced action of the classic games with the 2016 game Doom and the 2020 sequel Doom Eternal.
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