Let's Install - The Sinking City [Playstation 5] #gaming

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Geek Aloud's #letsinstall of #thesinkingcity published by @Frogwares . This install was from a digital copy of the game onto a @PlayStation 5. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/The_Sinking_City):
The Sinking City is an action-adventure game developed by Frogwares and inspired by the works of horror fiction author H. P. Lovecraft. Set in the fictional city of Oakmont, Massachusetts during the 1920s, the story follows private investigator and war veteran Charles W. Reed as he searches for clues to the cause of the terrifying visions plaguing him, and becomes embroiled in the mystery of Oakmont's unrelenting flooding.

The Sinking City was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2019, for Nintendo Switch in September 2019, for PlayStation 5 in February 2021 and for Xbox Series X and Series S in April 2021. A sequel, The Sinking City 2, is set to be released in 2025.[1][2][3][4][5]

The Sinking City is an open-world detective game with a third-person camera perspective. It features an investigation system in which the outcome of the player's quests will often be defined by how observant the players are when investigating different clues and pieces of evidence.[6][7]

The town of Oakmont is made up of seven districts (Advent, Coverside, Grimhaven Bay, Oldgrove, Reed Heights, Salvation Harbor, and The Shells) which have all been affected by flooding to various degrees, and the player must use a boat to safely traverse the flooded streets to reach drier areas. The player can swim if necessary, but the water is infested and can fatally damage the player's health and sanity. The player also assembles an arsenal of tools and weapons, and at times must use them to kill otherworldly creatures and dispel hallucinations. However, as Oakmont is an isolated place with dwindling resources and deteriorating social order, bullets have replaced money as the preferred currency; expending too many bullets can leave the player unable to barter for desired items. Another major resource is sanity, which is spent on investigative powers used to reconstruct crime scenes and identify clues. Sanity slowly regenerates on its own, but can be replenished faster with antipsychotic drugs. Disturbing scenes and encounters can cause sudden, sharp drops in sanity, affecting the player's perception of the surrounding environment, and complete loss of sanity is fatal.[8][9]

When planning The Sinking City, developer Frogwares envisioned the open-world setting of Oakmont as a densely-built urban area that was two kilometers square.[12] As the scope of this made handcrafting the entire town unfeasible, Frogwares turned to Unreal Engine 4 and followed the example of city generation techniques pioneered in Ubisoft's Assassin's Creed series to create entire blocks of Oakmont at once through procedural generation. These prefabricated blocks were assembled from assets based on actual early 20th century New England architecture, with blocks in different districts of Oakmont following different sets of rules to give each district a distinct purpose and atmosphere. Among the various generic blocks, the designers placed a number of unique buildings and landmarks, and also decorated the generic blocks with other assets by hand. The areas of the town designated for flooding also used unique assets in their generation, such as silt, seaweed, and barnacles, to make them stand out in their districts.[11]

The Sinking City was announced by Frogwares on March 9, 2016,[13] with pre-alpha gameplay footage debuting on July 28, 2017.[14] The game was originally slated for release on March 21, 2019,[15] but it was eventually delayed to June 27, 2019.[16][17][18] Frogwares Community Manager Sergey Oganesyan explained that the decision to delay the game was made in order to avoid a crowded release window and allow for additional polishing time.[19] Frogwares later announced that The Sinking City would be a one-year timed-exclusive release for the Epic Games Store on PC, but this would not affect the console releases.[20] A Nintendo Switch port was self-published by Frogwares on September 12, 2019.[21][22]

The release of the game for Microsoft Windows, PlayStation 4 and Xbox One was distributed by Bigben Interactive, which claimed to be the publisher but was only a distribution intermediary.[23] The exact role of Bigben (and Focus Home Interactive previously) was explained by Frogwares CEO in an interview given to the French media Planète Aventure in February 2020, in which he explained that Frogwares had never worked with publishing companies.

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