Let's Play Doom II Part #032 I Really, Truly, Deeply, HATE PAIN ELEMENTALS!
Pain Elementals are the worst thing that can show up during this. If one stays up near the top and just shoots Lost Souls at you... Well, R.I.P. Doomguy.
Plus here's a handy dandy list of the amount of threat an enemy poses in this fight. As far as I am concerned anyway. It's pretty useless though...
In ascending order...
Demon/Spectre : Pretty harmless if he isn't on your level
Imp: Ranged attack, but squishy.
Hell Knight: Only worse than an Imp because of increased HP.
Baron of Hell: More HP than a Hell Knight.
Mancubus: Tons of damage potential, but he's pretty damn inaccurate.
Cacodemon: Not much damage but he flies to you and can get in the way of rockets.
Arachnotron: Accurate, but if you are moving it should be alright.
Revenant: Homing Missles is reason enough to put him here.
Archvile: Brings dead demons from the dead, including the Revenant... Enough said.
Pain Elemental/Lost Soul: The little annoying screaming skulls push you around, greatly increase the chance of you rocketing yourself. If you are holding back the rocket so you don't blow yourself up, you will most likely get your tasty flesh bitten off in great quantities. Worse than Archviles because they seem to be SO DAMN PLENTIFUL!
And yes I admit all the fail is getting old. But this is the real deal of what I had to go though to beat this...
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