Let's Play Koudelka Part 5 - The Floor Puzzle

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Game:
Koudelka (1999)
Category:
Let's Play
Duration: 59:08
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Game Description:

Koudelka (Japanese: クーデルカ, Hepburn: Kūderuka) is a role-playing video game developed by Sacnoth for the PlayStation. The game was published by SNK in Japan in 1999, and by Infogrames internationally in 2000. Set in the haunted Nemeton Monastery in Wales, the plot follows protagonists Koudelka Iasant, Edward Plunkett and Bishop James O'Flaherty as they uncover Nemeton's secrets and confront monsters created from its dark past. Its gameplay blends exploration and puzzle elements with turn-based battles waged on a grid.

Koudelka was created by Hiroki Kikuta, a former employee of Square who formed Sacnoth with other Square staff members in 1997 to develop the game. Kikuta was its director, producer, writer and composer. The staff travelled to Wales for research, and all dialogue was spoken in English. The traditional turn-based battle system was created without Kikuta's involvement, due to staff disputes. The game, which saw moderate commercial success in Japan and received mixed reviews from critics worldwide, was the foundation of Sacnoth's Shadow Hearts series.

Koudelka is a role-playing video game (RPG) set in the fictional Nemeton Mansion. Controlling Koudelka Iasant, the main protagonist, the player explores Nemeton. Gameplay is divided between event scenes, in which story sequences play; exploration, incorporating puzzle-solving; and a battle screen where players fight monsters spawned in Nemeton. Exploration is similar to the early Resident Evil games; Koudelka—rendered as a 3D character model—explores environments created with pre-rendered backgrounds shown through fixed camera angles. Items and weapons are found in the environment or gained after a battle, with the number of items which can be carried limited.

Combat is triggered through random encounters, with battles governed by a turn-based system. The three playable characters and the enemy are positioned on a grid, able to move to a new square and perform an action with each turn. Each party has access to physical and magical attacks and other abilities, such as status effects, healing magic and the ability to escape from battle. Each player character can equip any of a variety of weapons, which break after being used a number of times. At the end of each successful battle, the party gains experience points (raising their experience level) and ability points (to increase attributes, such as agility and speed). Depending on usage, weapons and abilities increase in power as their skill level rises with use.







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