Resident Evil 2 (PS1) Claire A full gameplay walkthrough [No Save, Manual Aiming]

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This is a gameplay walkthrough guide of Resident Evil 2 on Playstation 1 or PS1 played on Playstation 2 or PS2 hardware, Claire A scenario no save, manual aiming challenge run. In this video I show the viewer strategies and tips to get them through the game with greater success so they can complete they game faster and get a better rating if desired. Included is the full game with all boss fights and some speedrun strats along with safe ones.

Resident Evil 2 is a third-person survival horror game which features the same basic gameplay as its predecessor, Resident Evil (1996). Set in Raccoon City, a fictional town in the Midwestern Arklay Mountains, the player chooses from one of two protagonists - rookie police officer Leon S. Kennedy or college student Claire Redfield - as they attempt to survive when a zombie apocalypse occurs in the city. The player is able to explore different areas of Raccoon City while avoiding zombies and other monsters and solving puzzles - while the players start with knives and can obtain a variety of firearms, limited ammunition adds a tactical element to combat, forcing the player to choose between engaging or evading encounters.

The player uses tank controls to move, identically to the original, along with the same set of abilities and interactions as its predecessor, and can bring up a status screen to show their inventory, view a map of the area, re-read obtained files, equip or combined their items for various effects, or check their health, shown via an electrocardiogram or through the character's posture - injured characters walk with a limp and clutch their stomach in pain. The player will take damage whenever they are caught by an enemy or hazard, and if they take too much damage, they will die, causing a game over and restarting the game from the last save - herbs and first aid spray can be used to heal. Safe rooms scattered throughout the city contain typewriters, where the player may spend ink ribbons to save their progress, and item boxes that can store any excess items.

Contrasting with Chris and Jill's different abilities in the previous game, Leon and Claire have identical stats other than their starting key items - a lighter and the lockpick, respectively - their stories contrast greatly. The game introduces a "Zapping System" where they are each confronted with differing puzzles, storylines, and encounters - after finishing the "A Scenario" as one protagonist, the player will unlock the "B Scenario" for the other, which changes elements to reflect the A Scenario protagonist's progress - e.g. enemies that weren't defeated, solved puzzles, or hazards caused by a specific beneficial action in the A Scenario. This results in a total of four unique playthroughs, two for each character, which increases the game's replay-ability. Aside from these changes, Leon and Claire also have a unique supporting protagonist with their own playable segments. Contrasting with the previous game, there are no multiple endings, though the B Scenario must be completed to see the full ending to the story.

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