Secret of Evermore Gameplay OMGPLD TOPLD Gameplay Playthrough

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OMGPLD TOPLD Gameplay Playthrough
Secret of Evermore Gameplay SNES Super Nintendo 16 Bit RPG JRPG
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Secret of Evermore is an action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It was released in North America on October 1, 1995, and in Europe and Australia in February 1996. A Japanese release was planned to follow the North American release by a few months but was ultimately cancelled.

The story of Secret of Evermore follows a boy and his pet dog as they are inadvertently transported to the fantasy world of Evermore. The player guides both the boy and his shapeshifting dog through Evermore, a world composed of separate realms, each resembling a different period of real-world history: "Prehistoria" (prehistory), "Antiqua" (classical antiquity), "Gothica" (the Middle Ages), and "Omnitopia" (an imaginative future world). The gameplay shares many similarities with Secret of Mana, such as real-time battles, a ring-shaped menu system, and the ability to switch control between the two characters. Despite similar game mechanics and a similar title, it is not an entry in the Mana series.

Secret of Evermore is unique in that it is the only game developed by Square designers in North America. The game received positive reviews upon its release for its graphics and gameplay but was criticized for not being up to the expectations many reviewers had based upon the developer's previous Japanese role-playing games. The game's North American development, Mana-like game mechanics, and ambient music have since helped it to develop a cult following.
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Gameplay
Secret of Evermore takes many of its interface and gameplay aspects from Secret of Mana. The game consists mostly of an aerial view setting, where the boy and his dog negotiate the terrain and fend off hostile creatures. The player may choose to control either the boy or the dog, with the other being controlled by the game's artificial intelligence. Both characters can find refuge in caves or a town, where they can regain their hit points or purchase restorative items and equipment. Upon collecting enough experience points in battle, either character can increase in level with improved stats such as strength and evasion. Options including changing equipment or casting alchemy spells; checking status can be performed quickly by rotating through the game's Action Ring system. Combat takes place in real-time. Located below the player's hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run. Swinging a weapon or running causes the gauge to fall to 0%. It then quickly recharges, allowing the character to attack at full strength or to run at full sprint once it is full. The gauge may also fill up to allowing the player to use charged attacks with equipped weapons.

The protagonist wields four different styles of weapons throughout the game: sword, spear, axe, and toward the end of the game, bazooka. Repeated use of them can increase their skill levels to a maximum of three, unlocking a new charged attack and increased range and power with each level; for instance, spears at a high enough level may be thrown at an enemy across the screen, while the swords and axes can cut swathes of destruction around the boy's vicinity. The sword, axe, and spear get replaced with a more powerful variant in each realm, resetting their skill levels. Most swords, axes, and spears can cut through vegetation, while some weapons are required to break rocks and other barriers.

A gameplay screenshot shows a top-down perspective of a marketplace with various vendors and customers standing among booths on a coblestone street.
The protagonist haggles with a merchant in Antiqua.
In the four worlds of Secret of Evermore, the in-game currency changes. The shopkeepers in Prehistoria exchange talons; in Antiqua, gemstones; in Gothica, gold coins; in Omnitopia, credits. There are individuals in each region who offer to convert the player's money to the local currency. In either of the game's two marketplaces (in Antiqua and Gothica, respectively), the storekeepers offer to trade in goods instead of money. Certain goods, such as rice, spices, and tapestries, can be bought using the local currency, but others must be exchanged for other goods. Most vendors only specialize in one type of good, and some rare items require an extensive amount of trading to obtain.







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