Substance 3D Painter & ACES - 03 - Textures in Maya and Blender

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Published on ● Video Link: https://www.youtube.com/watch?v=Lksg6Fum3gw



Duration: 9:31
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In the third and final part of this video series covering Substance Painter's implementation of ACES we're hopping over to Maya and Blender. We're going to look at how to correctly import your ACEScg textures in other packages so that what you see in Painter is exactly what you're going to see at render time.

timestamps:


00:00 Intro
01:25 ACES's OCIO config file
01:52 Maya's colour management
02:55 Maya shader setup
03:20 Maya Colour Space options setup
06:18 Blender ACES setup
07:11 Blender Colour Space options setup
08:42 Outro







Tags:
materials
procedural
PBR
Physically based rendering
Scans
Photogrammetry
scanning
environment art
3D support
3D design
3D painting
3D texturing
realistic
hyper-realistic
texturing
3D material