[TAS] The Plutonia Experiment Map 15 No Monsters 4-Player Co-Op in 0:12.46 by alps

Subscribers:
74
Published on ● Video Link: https://www.youtube.com/watch?v=fx7AbvXX-ec



Game:
Final Doom (1996)
Category:
Let's Play
Duration: 1:27
10 views
0


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Demo created (YYYY/MM/DD): 2021-12-04
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** .Txt File **
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THIS IS A TOOL ASSISTED DEMO
----------------------------
This demo is fully built.

IWAD: PLUTONIA.WAD [Final Doom: The Plutonia Experiment]
Episode: Ep.2 [11-20]
Map: MAP15 [The Twilight]
Skill: Ultra-Violence [without monsters]
Category: No Monsters + Cooperative
Player Count: 4
Tool: XDRE 2.20[demo header] XDRE 2.06[everything else]
Time: 12.46
Author: alps
Date: Dec 2, 2021 [2021-12-02] - Dec 4, 2021 [2021-12-04]

Comments
========
I had an old 14.97 which was a demo with Azuruish amount of effort (a.k.a. dogshit) so I decided to redo it since the
concept seemed cool and there was a nice amount of multitasking involved.

I'll explain what each player is doing below:

Player 1
--------
Get to teleporter after player 3.
Shoot player 3 so he can press switch 1 tic earlier (1.23 to 1.20)
Get momentum preservation trick mid-air to get to wallrun position sooner.
Race with player 3 and catch up to him. (3 wallruns are done to do so)
Open teleporter secret for player 3.
Go back and shoot player 3 as soon as he's teleported (this allows player 3 to be unstuck from teleporter effect, allowing him to move approximately 0.4 seconds sooner)
Get rocket launcher.
Switch to pistol and shoot player 2 to unstuck him from teleporter effect.
Start wobbling against player 2.
Wallrun off player 2 (grabbing megasphere in the process)
Shoot rocket behind self for boost.
Exit.

Player 2
--------
Enter tele after player 1.
Shoot player 1 to give him a boost since he can't accelerate mid-air.
Get down.
Wallrun and grab rocket launcher in front of self.
Go and press switch which raises bridge to yellow door.
Shoot player 3 with a rocket to boost him.
Get into teleporter below.
Start wobbling against player 1.
Wallrun off player 1.
Slow down to not get into teleporter and telefrag player 1.
Spin like crazy lol

Player 3
--------
Enter tele first since his starting position is closest.
Shoot player 1 to unstuck him from teleporter effect.
Press lift switch.
Get momentum preservation trick followed by a wallrun.
Get a wallrun+door boost(momentum preservation done on the corner of a door)
Grab yellow key and go towards teleporter secret.
Press use key while mid-air so the secret pillar starts closing (since we're mid-air, it pushes the player down instead of re-opening, this allows for sooner acceleration, saves a tic or two iirc)
Start going towards yellow door.
Use smooth turning for better acceleration.
Open yellow door and do a door boost on it to preserve momentum.
Press switch.
Do stuff to mess around: Go back, get into teleporter below, fall down, spin like crazy hehe

Player 4
--------
Wait at the starting position.
Unstuck player 1 to free him of teleporter stuck effect.
Shoot player 1 again for a boost (this is unnecessary, the time is still 12.46 without it, eh)
Spin like crazy.

--------------------------------
I do know that a few tiny tics can be saved but that sounds like getting more asspain from working on this just to optimize
the second.
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** Viddump & Upload Details **
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IWAD: The Ultimate Doom
Source Port: DSDA-Doom 0.26.2
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/wads/plutonia
Demo File Link: https://dsdarchive.com/files/demos/plutonia/57769/pl15xco1246.zip




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