The Legend of Dragoon [Playthrough 85] - DISC 4 [1080:60FPS]
Legend of Dragoon lacks a visual style to make it interesting to look at - the character designs are missing personality and innovation, with characters often only describable by the color of their clothing. The world, too, follows the same line of thinking, resulting in a boring world rendered by some rather talented 3D artists. The large number of CG movies that fill the game's four discs are technically impressive, but they still lack that certain visual edge needed to really captivate you. The real-time 3D graphics, however, aren't as technically impressive as the prerendered stuff. Fraught with rendering errors that seemed to disappear long ago from most other PlayStation games and being low on textures, the game's real-time graphics fit somewhere in between the flat-shaded sameness of Final Fantasy VII's art and Final Fantasy VIII's textured wonders. The models themselves are blocky and heavily jointed. As Legend of Dragoon is generally devoid of magic, the minor spell effects aren't impressive in the least, and the Dragoon magic sequences are overdone and overlong. The game's sound is neither technically nor aurally impressive, relying on hackneyed instrument samples and uninteresting musical composition to push the game along. While token voices do appear in CG scenes or when characters call their moves, they don't particularly add to the experience.
Sony's on the right track, but it's got a ways to go before it can hope to produce an RPG with the polish of a Square game - pieces of the puzzle are here, but the overall experience just isn't there. Legend of Dragoon borrows too heavily from other games and lacks that "hook" to make it worth dealing with excessive defending, a thin story you'd expect to see on Power Rangers, and aural competence. Gamespot
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