What is Crypt of the NecroDancer? (Game Design Retrospective)

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Published on ● Video Link: https://www.youtube.com/watch?v=56kXwBR8tZs



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The Crypt of the NecroDancer Zelda sequel, Cadence of Hyrule, was just announced so let's take a look back at what defines the original. In this retrospective, I explain the gameplay systems behind the original that makes it such a prolific indie game. I mostly focus on the unique design approach toward player progression systems and mechanics that encourage player mastery. I also discuss its difficulty, replayability, and combat system.

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Variety Playlist (Nintendo & Strategy Games): https://www.youtube.com/playlist?list=PLOZFzqxtvtxefjZ9QK-ptG2ElCaD8K9EF

I briefly cover the news of Cadence of Hyrule and show the new zone added in the Crypt of the NecroDancer Amplified DLC, as well as the new character Nocturna. I also explain how combat works. #CryptOfTheNecroDancer

Wargroove, Indie Game Review: https://www.youtube.com/watch?v=cbuGqmFH3Hg

Cave Story - Retrospective & Level Design: https://www.youtube.com/watch?v=dEEnYA2sCQU

With the surprise reveal for Cadence of Hyrule, I switched around my production schedule to deliver April's Patreon project a bit early! I'll do another Patreon project in April too. :) Thanks a bunch for your support and for helping fund this video. Let me know if you have any questions about Crypt of the Necrodancer and if you enjoyed my retrospective. This is maybe my favorite video yet! Best wishes, - Resonance22

#CryptOfTheNecroDancer #Retrospective #GameDesign







Tags:
Crypt of the Necrodancer
Game Review
Retrospective
Introduction
Mechanics
Comparison
Rogue-like
Roguelike
Dungeon Crawler
Rhythm Game
Challenging
Difficulty
Resonance22
Gameplay
Cooperative Play
Multiplayer
Single Player
First Impressions
Game Design
Level Design
Tutorial Levels
Player Progression
Mastery
Boss Battles
Deep Blues
Coral Riff
King Konga
Amplified DLC
Nocturna Character
Cadence of Hyrule
Crypt of the Necrodancer Retrospective
Good Game Design



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