| 101. | Things to do as new game developers | 0 | |
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| 102. | Game Developer Discussion - Staying Relevant - Episode 5 [Game Industry] | 0 | Discussion |
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| 103. | Game Industry Interview - Twin Mirror Lighting Artist - Florent Tunno [Skill improvement tips] | 0 | | Twin Mirror
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| 104. | Community Portfolio Review - Henry Martin - Emphasis on Lighting | 0 | |
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| 105. | Discovering the Magic of Location Scouting: Aha Moments in CG and Virtual Production | 0 | |
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| 106. | Student recommendation on lighting mentorship - Zuri Gibbs | 0 | |
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| 107. | Unlocking Opportunities: How Downsizing Can Lead to Innovation and Cost Savings | 0 | |
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| 108. | Cyberpunk 2077 - Lighting Artist - Source of Inspiration and References | 0 | | Cyberpunk 2077
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| 109. | Lighting Artist ANA BELÉN HERNÁNDEZ - Assassin Creed Valhalla - CGMA Instructor | 0 | | Assassin's Creed: Valhalla
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| 110. | Why Passion Alone Won't Get You Hired | Secrets to Landing Your Dream Job | 0 | |
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| 111. | Explore Unreal Engine's versatility beyond video games! | 0 | |
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| 112. | 2D to 3D to Lighting Artist - Vishesh Srivastava from Fire Breath Studios | 0 | |
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| 113. | Discover the fascinating differences in communication between video games and movies! | 0 | |
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| 114. | How important is cover letter | 0 | |
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| 115. | Uncover the intriguing journey of a Lighting Artist with Katana! | 0 | |
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| 116. | Lighting Gaming Talk - Kena Bridge of Spirits | 0 | | Kena: Bridge of Spirits
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| 117. | Unveiling the challenges of lighting a mermaid for the first time 🚢⚡️ | 0 | |
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| 118. | How to Avoid Burnout and Maintain Energy Levels | 0 | |
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| 119. | What are the most important skillset for a Lighting Artist according to Alex Wahl? | 0 | |
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| 120. | Difference between remote and working from home offers | 0 | |
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| 121. | How to light narrative-driven environments according to Florent Tunno? | 0 | Guide |
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| 122. | Optimizing Render Times for Maximum Quality and Efficiency | 0 | |
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| 123. | Maria Valle gives advice on how to start working in VFX/CGI/Lighting. | 0 | Guide |
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| 124. | Lighting Breakdown Long Version - D&D Dark Alliance - William Labrie - Clip | 0 | | Dungeons & Dragons: Dark Alliance
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| 125. | What is the most difficult part of being a Lighting Artist according to Maxime Feyton? | 0 | |
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| 126. | Mastering Software Skills: Tips for Using Trial Periods and Showreels! | 0 | Show |
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| 127. | Geoffroy Calis - Lighting for Dynamic Weather Effects | 0 | |
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| 128. | Community Portfolio Review - Sandra Dauber - Emphasis on Lighting | 0 | Review |
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| 129. | Community Portfolio Review - Manuel Glez - Emphasis on Lighting | 0 | |
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| 130. | Importance of Color and Cinematography in Lighting with Guillaume Deschamps-Michel | 0 | | Assassin's Creed III
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| 131. | Virtual Production in Unreal Engine | 0 | |
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| 132. | Are you comparing yourself to other artist? | 0 | |
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| 133. | Quick tip about becoming a better artist | 0 | |
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| 134. | Adrian Quek - Discussing Unreal versus Unity Lighting and more. | 0 | | Man of Medan
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| 135. | Community Portfolio Art Critique - Brayton Dickey [Emphasis on Lighting] | 0 | Review |
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| 136. | Unlocking the Success of Epic Games: Exploring their Investments and Growth | 0 | |
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| 137. | Networking Tips for Success: Building Connections and Landing Your Dream Job | 0 | |
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| 138. | The Emotional Journey of Job Loss: Coping, Freelancing, and Recovery | 0 | |
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| 139. | Ways to improve as lighting artist | 0 | |
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| 140. | How to approach recruiters or HR managers | 0 | Guide |
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| 141. | Using Bounce Light in Halo Infinite Multiplayer Level | 0 | | Halo Infinite
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| 142. | The Rise of New Game Studios During COVID: A Boon for Gamers | 0 | |
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| 143. | PBR Lighting for First Person Shooter vs Open World Games | 0 | |
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| 144. | Portfolio Review Featuring Dinusty Empire | 0 | Review |
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| 145. | The impact of Lumens UE5 for Lighting Artist as per Vishesh | 0 | |
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| 146. | Researching your expected game developer salary | 0 | |
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| 147. | Game Industry Interview - Twin Mirror Lighting Artist - Florent Tunno [Top 2/3 Technical Skills] | 0 | | Twin Mirror
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| 148. | How to turn your opposing degree to your advantage | 0 | Guide |
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| 149. | Community Portfolio Review - Ruslan Ragimov - Emphasis on Lighting | 0 | Review |
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| 150. | Technical Lighting Artist Sourabh Hamigi from Turn 10 Studios - Forza Motorsport | 0 | | Forza Motorsport
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| 151. | Advice to game developer students | 0 | |
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| 152. | Lighting Artist Tips - Lighting of D&D Dark Alliance - William Labrie - Clip | 0 | | Dungeons & Dragons: Dark Alliance
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| 153. | Lighting Interior and Exterior Scenes | 0 | |
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| 154. | Unlocking Success: Don't Let Brand Hold You Back! | 0 | |
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| 155. | Lighting Artist Responsibility - D&D Dark Alliance - William Labrie - Clip | 0 | | Dungeons & Dragons: Dark Alliance
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| 156. | About work visa during recruitment process | 0 | |
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| 157. | The importance of networking in game dev community | 0 | |
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| 158. | Lighting Artist Talk with Tanay Parab from Gearbox Software | 0 | |
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| 159. | Why Having a Mentor in Your Online Course is Essential | 0 | |
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| 160. | Journey into Jr Lighting & Compositing Artist with Eva Mateo Fábregas | 0 | |
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| 161. | Lighting Bot - Community Highlight - Showreel - June 2021 | 0 | Show |
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| 162. | Creating Stunning Unreal Designs on Any Budget: Tips and Tricks | 0 | |
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| 163. | Gary shares some insight on messaging recruiters when you are looking for work. Part 1 | 0 | |
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| 164. | Creative Lighting vs PBR Lighting in Halo Infinite Multiplayer | 0 | | Halo Infinite
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| 165. | Unlocking the Secrets of Gaming Industry: How to Earn More Money? | 0 | Guide |
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| 166. | Lighting Skills - D&D Dark Alliance - William Labrie - Clip | 0 | | Dungeons & Dragons: Dark Alliance
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| 167. | Community Portfolio Review - Jamey Brand - Emphasis on Lighting | 0 | Review |
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| 168. | The Crossover of Industries: Virtual Production Revolution | 0 | |
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| 169. | Troubleshooting Tips and Knowledge Sharing in the Workplace | 0 | |
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| 170. | Interview - Lighting Artist Marco Petracca - Elite3d | 0 | |
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| 171. | A Conversation Around Photography with Justin Blattner | 0 | |
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| 172. | Cross disciplinary knowledge for game artists #3dartist #lightingartist | 0 | |
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| 173. | Community Portfolio & Art Critique - Nika Proshkina [Emphasis on Lighting] | 0 | |
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| 174. | Survival Mode for Publishers: Adapting to the Changing Landscape | 0 | |
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| 175. | PBR Lighting Workflow in Halo Infinite Multiplayer | 0 | | Halo Infinite
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| 176. | Lighting Panel Talk - What is PBR? PBL? - Episode 2 - [Understanding PBR] | 0 | |
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| 177. | Color Mixing Challenges in Halo Infinite Multiplayer Lighting | 0 | | Halo Infinite
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| 178. | Unlocking Creativity: Blurring the Boundaries of Virtual and Real World | 0 | |
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| 179. | Ever thought about moving to a different country? Watch this insightful video on it. | 0 | |
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| 180. | Portfolio Review - Deep Dive Art Review - Lighting, Composition and Mood | 0 | Review |
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| 181. | Cyberpunk 2077 - Lighting Artist - When are there too many lights? | 0 | | Cyberpunk 2077
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| 182. | Unreal Engine Virtual Production & Movie Direction with Dustin Bowser | 0 | |
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| 183. | How skills was learned - D&D Dark Alliance - William Labrie - Clip | 0 | | Dungeons & Dragons: Dark Alliance
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| 184. | How a recruiter judges technical artist portfolio | 0 | |
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| 185. | How is it to study Game Development? | 0 | |
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| 186. | Edward Dodd - How to improve your old lighting | 0 | |
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| 187. | Cyberpunk 2077 - Lighting Artist - Skills to have as Lighting Artist | 0 | | Cyberpunk 2077
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| 188. | Conversation with Sander a Lighting Artist at Studio Gobo. | 0 | |
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| 189. | Exploring the dynamic world of movie pipelines with Unreal Engine! | 0 | |
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| 190. | Game Industry Interview - Twin Mirror Lighting Artist - Florent Tunno [Career Path] | 0 | | Twin Mirror
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| 191. | How to write your cv | 0 | Guide |
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| 192. | Game developer work environment in India | 0 | |
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| 193. | How to Avoid Burnout and Prioritize Your Health in Your Career | 0 | |
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| 194. | Lighting Breakdown Short version - D&D Dark Alliance - William Labrie - Clip | 0 | | Dungeons & Dragons: Dark Alliance
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| 195. | The tasks of a look developer artist and lighting artist on lego | 0 | |
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| 196. | Interview with CG & VFX Artist Nevin Ricquebourg (The Falcon and Winter Soldier) | 0 | |
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| 197. | Game Industry Interview - Twin Mirror Lighting Artist - Florent Tunno [Responsibilities] | 0 | | Twin Mirror
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| 198. | Karim - Lighting Artist - 14 Years in the 3D Industry | 0 | |
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| 199. | How to get noticed by game recruiters and get the interview? | 0 | Guide |
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| 200. | Twin Mirror Lighting Artist - Florent Tunno | 0 | | Twin Mirror
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