| 101. | How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang | 6 | |
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| 102. | I Need More Mana! Cognitive Accessibility Considerations in Digital Card Games, Stacey Jenkins | 6 | |
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| 103. | What does your future games user research employer want you to do? Raphaël Leroy - GRUX Online 2021 | 6 | |
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| 104. | Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 2016 | 6 | | Battlefield 1
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| 105. | Assessment of Responses to Narrative in Games - #GamesUR US Conference 2016 | 6 | |
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| 106. | Why doing the boring stuff you think is not your job, really is your job | Emma Varjo | 6 | |
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| 107. | QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline | 6 | |
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| 108. | Problem-solving strategies and learning in The Witness - Megan Pusey - GRUXonline | 5 | |
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| 109. | On a Break: Improving the Returning Player Experience - Elisabeth Whyte | 11 | |
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| 110. | Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft | 5 | |
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| 111. | Players are not lab rats! A retrospection on model concerning human experience | Laureline Chiapello | 5 | |
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| 112. | Research Sprints for Gaining Trust - Nordeus | 5 | |
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| 113. | Dark Side of Gaming: Dark Patterns in Games - Swati S | 8 | |
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| 114. | Success Factors as Communication Tools in Mobile - #GamesUR US Conference 2016 | 5 | |
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| 115. | From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 2015 | 5 | |
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| 116. | Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke | 5 | |
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| 117. | How to Communicate with 41+ Dev Studios - Maria Amirkhanyan & Ekaterina Lisovskaia | 5 | |
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| 118. | GUR Lessons from Mars and the Last Star (DOOM & Battleborn) - #GamesUR US Conference 2017 | 5 | |
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| 119. | Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska | 5 | | Minecraft Earth
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| 120. | Games User Research Salary Survey 2018 | 5 | |
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| 121. | Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 2015 | 5 | | Clash of Clans
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| 122. | Interactive Visualization Of Data - Erica Kleinman, Magy Seif El-Nasr - GUR Virtual Summer Camp 2020 | 5 | |
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| 123. | High Impact Opportunities For User Research With Mobile F2P Games - Rovio | 5 | |
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| 124. | Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt | 13 | |
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| 125. | Testing in VR: Practicalities and considerations - #GamesUR US Conference 2017 | 5 | |
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| 126. | Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo | 5 | |
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| 127. | Climbing mountains: 10 years in accessibility | Steve Saylor & Ian Hamilton | 5 | |
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| 128. | How To Easily and Effectively Communicate with Dev Teams - #GamesUR US Conference 2016 | 5 | Guide |
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| 129. | What does GUR mean? *Extra credits* | 5 | |
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| 130. | #gamesUR 2021 - Keynote Plenary Panel | 4 | |
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| 131. | Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle | 4 | |
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| 132. | 10 Checkpoints for Cultural Representation in Games - Udaya Lakshmi - GRUXonline | 4 | |
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| 133. | Gesture Methods The New Sign Language - #GamesUR US Conference 2016 | 4 | |
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| 134. | Crowdsourcing Player Experience Evaluation - #GamesUR US Conference 2016 | 4 | |
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| 135. | Usability and accessibility pro-tips for games user research lab design | Ashley Brown | 4 | |
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| 136. | Debating Return on Investment for Games User Research - #GamesUR US Conference 2017 | 4 | |
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| 137. | How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk | 4 | |
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| 138. | #games UR Summit: Tom Lorusso on the value of presenting at the Summit | 4 | |
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| 139. | Accessibility Practical Advice for Working with Dev - James Berg | 10 | |
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| 140. | Leveraging the Player Life Cycle with Data - Inês Santa Ana & Daniela Cunha, Miniclip | 4 | |
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| 141. | 2015US 1.04 Review Analysis - Livingston | 4 | Review |
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| 142. | Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk | 4 | |
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| 143. | COVID Realities from the GamesUR Salary Survey - Seb Long | 4 | |
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| 144. | Group Therapy For Old Timers | Jonthan Dankoff | 4 | |
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| 145. | Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 2020 | 4 | |
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| 146. | 2015US 1.08 User Profiling - Drachen | 4 | |
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| 147. | User Research vs. Data Science - #GamesUR US Conference 2017 | 3 | |
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| 148. | A How-To-Guide for Muslim Representation in Video Games, Osama Dorias, Warner Brothers - GRUX Online | 3 | Guide |
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| 149. | The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston | 3 | |
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| 150. | Shaping Wastrels into Proper Citizens: Impacts of UR on We Happy Few - Jon Cohen | 3 | |
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| 151. | GUR Salary Survey 2023 | 3 | |
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| 152. | How to save the forest when all the trees are on fire - #GamesUR US Conference 2017 | 3 | |
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| 153. | Panel: Breaking into GUR - #GamesUR US Conference 2017 | 3 | |
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| 154. | Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 2021 | 3 | |
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| 155. | Social Experiences In Single Player Puzzle Games - Megan Pusey - GUR Virtual Summer Camp 2020 | 3 | |
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| 156. | Keynote: How to Win Friends and Influence Developers | 3 | Guide |
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| 157. | Accessibility – Your Questions Answered - #GamesUR US Conference 2017 | 3 | |
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| 158. | Qualitative Research: Why We Hired a Tax Researcher to Work on a Baseball Game | 3 | |
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| 159. | Experimental Research Showcase | 3 | |
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| 160. | Quantum Break: A Tour of Methods We Used To Test This Rather Odd Product - #GamesUR US 2017 | 3 | |
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| 161. | 2015US 1.06 Destiny Combatants - Ash | 3 | |
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| 162. | Where Academia Meets Business - Benjamin Linz | 4 | |
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| 163. | Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 2015 | 3 | Review | Assassin's Creed
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| 164. | Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 2020 | 3 | |
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| 165. | The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 2020 | 3 | |
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| 166. | #games UR Summit: Randy Pagulayan shares his thoughts on being last year's keynote speaker | 3 | |
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| 167. | Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 2016 | 3 | |
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| 168. | Building your Insights Community - Lanie Dixon | 8 | |
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| 169. | Roundtable: Technologies for User Research - Andrei Muratov | 2 | |
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| 170. | 2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson | 2 | |
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| 171. | What does GUR mean? Asked by grandparents | 2 | |
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| 172. | How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online | 2 | |
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| 173. | 2015US 2.03 Panel Recruiting Tactics - Vorlick | 2 | |
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| 174. | Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri | 2 | |
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| 175. | How we remotely researched LatAm through COVID-19, for Jogatina Dominoes, Gazeus - GRUX Online 2021 | 2 | |
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| 176. | How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen | 4 | |
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| 177. | GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 2021 | 2 | |
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| 178. | VR Play: Usability and Playability Guidelines for VR Games | 2 | Guide |
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| 179. | #games UR Summit: Hannah Murphy on the value of speaking at the summit | 2 | |
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| 180. | Games Research and User Experience SIG Chair Update - Ben Lewis-Evans | 2 | Vlog |
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| 181. | 8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 2021 | 2 | |
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| 182. | GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 2020 | 2 | |
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| 183. | Challenges in the Game Analytics Pipeline | 2 | |
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| 184. | Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 2020 | 2 | |
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| 185. | Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 2016 | 2 | |
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| 186. | How Do I Get This Plane Airborne - Salem Kazi | 7 | |
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| 187. | Lessons on User Research with Gaming Robots - Kieron Kirkland, Reach Robotics | 2 | |
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| 188. | 2015US 1.12 Keynote UX & Developer Collaboration - Hodent | 2 | |
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| 189. | A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience | 1 | |
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| 190. | Opening Remarks - #GamesUR US Conference 2017 | 1 | |
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| 191. | Ask Us (Almost) Anything So We Can Argue About It - Panel | 1 | |
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| 192. | Analyzing Longitudinal Studies - Drake Levere | 8 | |
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| 193. | Virtual Reality Open RoundTable - #GamesUR US Conference 2016 | 1 | |
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| 194. | A Player-centered Look at Spending and Advertising in Mobile Games | 1 | | Cognition: An Erica Reed Thriller
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| 195. | Chasing Rabbits - Tom Lorusso - GUR Virtual Summer Camp 2020 | 1 | |
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| 196. | 2015US 2.01 Rage Quitting - Schmidlin | 1 | |
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| 197. | Opening Address: GamesUR US Summit 2018 | 1 | |
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| 198. | Our Subversive Goal in Teaching - #GamesUR US Conference 2016 | 1 | |
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| 199. | GURSIG Update - #GamesUR US Conference 2016 | 1 | Vlog |
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| 200. | Your Survey Sucks: Exposing Truths to Mobile Games Dev Teams Through Better Quant | 1 | |
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