2022-04-05 | [UE5/C++] Dead Space Clone | Control Rig Basics | 2:06:20 | 34 | | Dead Space
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2022-03-19 | [x64/WinDbg] Kernel Driver | Interrupt Hook | 3:10:40 | 162 | |
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2022-03-18 | [C/Kernel/WinDbg/HyperV] Interrupt Hooks | 1:21:57 | 38 | |
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2022-03-18 | [C/Kernel/WinDbg/HyperV] Interrupt Hooks | 19:05 | 21 | |
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2022-03-15 | [Win64] Kernel Driver | Interrupt Descriptor Table | 1:51:44 | 56 | |
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2022-03-12 | [C/Win] Kernel Cheat Engine 2 | KDBG2 | 2:04:58 | 123 | |
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2022-03-11 | [Win10/11] VM Setup via Hyper-V & GPU Passthrough | 2:36:12 | 5,666 | |
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2022-03-10 | [Win10/11] VM Setup via Hyper-V & GPU Passthrough | 9:17 | 970 | |
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2022-03-10 | [C/WinKrnl] CE | C&C RA2 Yuri's Revenge (With Bluescreens) | 1:42:52 | 57 | | Command & Conquer: Red Alert 2
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2022-02-22 | [VCV2/Modular/Synth] Feedback Loops | 2:31:03 | 14 | |
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2022-01-30 | [VCV2/Modular/Synth] Heartbeat | 2:02:47 | 26 | |
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2022-01-20 | [C++/OpenGL] Redshift Asset Database | 1:53:57 | 21 | |
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2022-01-20 | [C++/OpenGL] Redshift Asset Database | 1:54:14 | 8 | |
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2022-01-18 | [C++/OpenGL] Redshift Scene Serialization | 2:01:18 | 8 | |
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2022-01-16 | [C++/OpenGL] Redshift Light Impl | 7:16:16 | 22 | |
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2022-01-15 | [C++/OpenGL] Physics Engine Impl & Cleanup | 1:57:46 | 11 | |
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2022-01-11 | [C++/OpenGL] Physics Engine Impl | 6:35:01 | 35 | | Doom Eternal
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2022-01-05 | [C++/OpenGL] Template Hash Hell | 6:10:11 | 14 | |
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2021-12-30 | [C++] Redshift Engine | Hot-Loading Cleanup | 2:45:41 | 10 | | StarCraft
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2021-12-27 | [C++] Redshift Engine | 5:17:03 | 26 | |
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2021-12-23 | [UE5/C++] State Machines | 3:09:55 | 48 | |
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2021-12-22 | [UE5/C++] Enemy Attack Behaviors && Foot IK | 2:25:32 | 45 | | Unreal
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2021-12-17 | [UE5/C++] FPS Controller | 4:27:14 | 29 | | Unreal
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2021-12-17 | [Blender/Houdini/UE5] VAT Fluid Sim | 3:55:30 | 77 | |
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2021-12-08 | [UE5/C++] Advanced Dungeon Generator | Kernel Rules | 56:41 | 22 | |
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2021-11-30 | [UE5/C++] Drunkard's Walk | 38:44 | 22 | |
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2021-11-22 | [UE5/C++] Fixing Root Motion | 5:00:01 | 27 | |
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2021-11-21 | [UE5/C++] Enemy AI | 1:35:09 | 37 | | Unreal
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2021-11-19 | [UE5/C++] Foot Sync | Hand IK | 3:30:20 | 10 | | Unreal
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2021-11-18 | [UE5/C++] Enemy AI | 1:03:28 | 7 | |
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2021-11-15 | [UE5/C++] Enemy AI | 2:11:33 | 30 | | Unreal
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2021-11-13 | [UE5/C++] Enemy AI | 6:00:04 | 30 | | Unreal
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2021-11-12 | [UE5/Blender] Humanoid Rigging | 2:27:35 | 135 | | Second Life
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2021-11-04 | [UE5/C++] Act2 Level Design | 2:13:42 | 11 | |
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2021-11-03 | [UE5/C++] Act2 Level Design | 1:50:18 | 22 | |
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2021-10-31 | [UE5/C++] Root Motion | 4:43:58 | 22 | |
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2021-10-29 | [UE5/C++] Foot Locomotion & Foot Syncing | 3:16:04 | 31 | | Unreal
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2021-10-28 | [UE5/C++] Weapon Hand Alignment | 2:06:17 | 18 | | Unreal
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2021-10-27 | [UE5/C++] Code Cleanup & Float Curves | 2:09:26 | 23 | |
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2021-10-26 | [UE5/C++] Dead Space Controller IK | 2:12:18 | 23 | | Dead Space
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2021-10-26 | [UE5/C++] Weapon Camera Alignment | 42:19 | 7 | |
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2021-10-26 | [UE5/C++] Weapon Camera Alignment | 1:36:35 | 13 | | Unreal
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2021-10-24 | [UE5/C++] Weapon Camera Alignment | 1:04:21 | 4 | |
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2021-10-22 | [UE5/C++] Hand IK | Spine IK | 1:24:20 | 16 | | Unreal
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2021-10-22 | [UE5/C++] Hand IK | Spine IK | 2:27:08 | 28 | |
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2021-10-21 | [UE5/C++] Weapon IK | 2:36:08 | 14 | | Second Life
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2021-10-20 | [UE5/C++] Weapon IK | 1:20:52 | 9 | |
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2021-10-20 | [UE5/C++] Weapon IK | 1:37:01 | 25 | | Unreal
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2021-09-13 | [UE4/C++] 3D Pathfinding | Flow-Maps | 2:20:07 | 68 | |
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2021-09-12 | [UE4] 3D Pathfinding | Flow-Maps | 0:24 | 12 | |
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2021-08-11 | [x64asm] Kernel Cheat Engine | Interrupt Hooks | 1:47:04 | 129 | |
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2021-08-07 | [C/C++] Kernel Cheat Engine | OpCode Tracing | 6:32:38 | 72 | |
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2021-08-07 | [C/C++] Kernel Cheat Engine | OpCode Tracing | 1:02 | 50 | |
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2021-08-06 | [C/C++] Kernel Cheat Engine | ZwQuerySystemInformation Dumping Threads | 2:29:18 | 86 | |
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2021-08-05 | [C/C++] Kernel Cheat Engine | OpCode Tracing | 2:31:47 | 216 | |
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2021-08-04 | [C/C++] Kernel Cheat Engine | Simplification (again) | 1:52:34 | 44 | |
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2021-08-02 | [C/C++] Kernel Cheat Engine | Back to IOCTRL's | 3:57:33 | 47 | |
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2021-07-30 | [C/C++] Kernel Cheat Engine | Network Interface | 5:02:11 | 11 | |
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2021-07-29 | [C/C++] Kernel Cheat Engine | Network Interface | 4:44:18 | 43 | |
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2021-07-28 | [C/C++] Kernel Cheat Engine | Network Interface | 5:35:03 | 158 | |
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2021-07-27 | [C/C++] Kernel Cheat Engine | Network Interface | 1:44:32 | 19 | |
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2021-07-26 | [C/C++] Kernel Cheat Engine | Network Interface | 2:08:45 | 37 | |
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2021-07-25 | [C/C++] Kernel Cheat Engine | Network Interface | 1:56:35 | 21 | |
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2021-07-22 | [C/C++] Kernel Cheat Engine | Thread Context Tracing | 4:02:05 | 59 | |
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2021-07-21 | [C/C++] Kernel Cheat Engine | Debug View | 6:34:02 | 233 | |
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2021-07-21 | [C/C++] Kernel Driver | UI | 3:20:28 | 35 | |
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2021-07-20 | [C/C++] Kernel Driver | UI | 3:43:36 | 52 | |
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2021-07-18 | [C/DeadSpace3] Kernel Driver | Refactoring | Validating | 1:53:25 | 18 | |
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2021-07-17 | [C/DeadSpace3] Kernel Driver | UI Impl | 3:26:44 | 16 | |
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2021-07-15 | [C/DeadSpace3] Kernel Driver | Scanning Virtual NT-Images | 5:04:32 | 23 | |
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2021-07-14 | [C/DeadSpace3] Kernel Driver | Stack Walking | 4:09:53 | 35 | |
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2021-06-30 | [C/C++] Kernel Driver | Stack Walking | 4:23:47 | 23 | |
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2021-06-22 | [C/C++] Kernel Driver | NtQuerySystemInformation Yet Again | 4:31:59 | 60 | |
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2021-06-21 | [C/C++] Kernel Driver | Thread Context & Registers | 5:34:48 | 5 | |
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2021-06-21 | [C/C++] Kernel Driver | More PE32 | Direct IOCTL | 3:51:16 | 63 | |
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2021-06-19 | [C/C++] Kernel Driver | More PE32 | 2:36:09 | 14 | |
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2021-06-19 | [C/C++] Kernel Driver | ZwQuerySystemInformation | 2:45:56 | 129 | |
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2021-06-08 | [C++20/Vulkan] Abstract Core Implementation | 3:13:28 | 21 | |
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2021-06-06 | [C++20/Vulkan] Abstract Core Implementation | 7:27:16 | 17 | |
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2021-06-04 | [C++20/Vulkan] Abstract Core Implementation | 1:25:56 | 11 | |
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2021-06-03 | [C++20/Vulkan] Abstract Core Implementation | 2:27:06 | 18 | |
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2021-05-31 | [Ableton] Searching for Digitalism | 1:43:33 | 21 | |
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2021-05-30 | [C++20/OpenGL] Matrix Transformations | 2:02:28 | 22 | |
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2021-05-30 | [C++20/OpenGL] GLM Impl & Gizmo Calls | 1:17:56 | 16 | |
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2021-05-30 | [C++20/OpenGL] GLM Impl & Gizmo Calls | 50:29 | 12 | |
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2021-05-29 | [C++20/OpenGL] Modules & Templates From Jesus | 2:48:44 | 34 | |
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2021-05-27 | [C++20/OpenGL] Modules & Templates From Jesus | 3:48:44 | 14 | |
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2021-05-25 | [C++20/OpenGL] Moduls & Templates From Jesus | 5:47:04 | 22 | |
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2021-05-21 | MSVC C++20 Modules && !!TRUE | 1:21:13 | 50 | |
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2021-04-23 | [VCV/Ablt] Patching/Sampling - The Facility Patch | 2:24:27 | 19 | |
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2021-04-22 | [VCV] Ableton - Sampling With Bugs | 3:22:13 | 21 | |
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2021-03-29 | [C/C++] Kernel Driver - KeStackAttachProcess | 3:10:11 | 316 | |
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2021-03-27 | [Vegas] Soul Eater AMV - Kishin Asura VS Death | 2:59:36 | 8 | |
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2021-03-24 | [Vegas] Soul Eater AMV - Kishin Asura VS Death | 2:02:26 | 12 | |
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2021-03-23 | [Vegas] Soul Eater AMV - Kishin Asura VS Death | 2:38:26 | 17 | |
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2021-03-21 | [C/C++] Kernel Driver - CreateRemoteThread | 3:09:06 | 163 | |
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2021-03-19 | [C/C++] Kernel Driver - CreateRemoteThread | 5:16 | 229 | |
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2021-03-18 | [C/C++] Kernel Driver - CreateRemoteThread | 47:15 | 64 | |
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2021-03-17 | [C/C++] Kernel Driver - Suspend/Resume Processes | 3:31:26 | 240 | |
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2021-03-15 | [C/C++] Kernel Driver - R/W Virtual Process Memory | 3:47:16 | 62 | |
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