04202019 Gamasutra - Game Design Deep Dive: Making debugging into a mechanic in Beglitched

Subscribers:
29
Published on ● Video Link: https://www.youtube.com/watch?v=QCM7aWJ2IbE



Game:
Beglitched (2016)
Duration: 11:19
5 views
0


#game information about: Game, Deep Dive, Gamasutra, specific design, video game, simple fundamental design decisions, RPG, Undertale, real human skull, Mr Robot:1, Hi, ’ m, Thomson, lead designer, Beglitched, Jenny Jiao Hsia, Beglitched, Computer, ’ ve, IGF, Stellar Smooch, Jenny Jiao Hsia, Stair, Slide, Blocks, Ascend, QWOP, Bennett Foddy, Multibowl, Bennett Foddy, ’ m, unique properties, single-player experiences, healthy doses, procedural generation, design preferences, Beglitched Beglitched, unfamiliar computer, legendary hacker, isn ’ t, rival hackers, one-on-one computer, hacker battles, “ Battle, Grid, traditional match-3 game, Bejeweled, Candy Crush, traditional match-3, enemy hacker, enemy hacker, Enemies, new tiles, special functions, additional rules, certain tiles, simple match-3 puzzles, tactical duels, bizarre systems, battle grid, Beglitched, Beglitched, ’ s battle grid mechanic, computer program fun, odious aspects, right circumstances, i e, good understanding, appropriate tools, gathering information, faulty system, master detective, couldn ’ t, deduction puzzles, consistent system, procedural generation, couple years, Beglitched, sleuth metaphor, detective game, “ crime ”, potential witnesses, Thompson, 's detective prototype, actual computer program, massive amounts, prototype unsuccessful, couple years, Ludum Dare, Beneath, Surface, Intent, surface-level interpretations, Deepweb, Internet, criminal activity, computer network, debugging-as-mechanic aspirations, detective game, schedules relationships propensity, NPCs, lie etc, new prototype, Deepweb, number—the distance, low-density information, popular deduction, Minesweeper, Scotland Yard—and, Deepweb, original version, Deepweb Satisfied, 48-hour prototype, Deepweb, couple months, Beglitched, basic idea, Feeling, Deepweb, fresh prototypes, Deepweb, match-3 style games, bizarre subversions, match-3 formula, match-3 grid, spawn balloons, twin-stick gamepad, physical arms, match-3 game, spawn honeycombs, basic premise, match-3 grid, game world external, Thompson, 's bird-balloon, bear-arm prototype, Deepweb, match-3 prototypes, Deepweb, match-3 prototype, deduction game, low-density information, basic ideas, Deepweb, present—an enemy, match-3 grid, Deepweb, new prototype, match-3 grid, clues energy etc, Beglitched, battle grid design, match-3-combined-with-deduction prototypes, Deepweb, worthwhile design, iteration period, core aspects, Beglitched, “ cycles ” “ energy ”, upgradeable bombs, explosive chain reactions




Other Videos By game information


2019-04-2204222019 Gamasutra - Video: How co-op VR is used to help train astronauts for sp
2019-04-2204222019 Gamasutra - Behind Dawn of Man's style of 'ant colony' city-building
2019-04-2104222019 Gamasutra - Contributing devs up in arms over Capcom's use of the FB Alpha emulator
2019-04-2104222019 Gamasutra - The imperfect science of Falcon Age's baby bird-based social media marketing
2019-04-2104212019 Gamasutra - After 11 years Criterion Games is closing down Burnout Paradise's online server
2019-04-2104212019 Gamasutra - Take me to the hole: Loss and triumph in Astroneer
2019-04-2104212019 Gamasutra - Trion Worlds is shutting down Atlas Reactor this summer
2019-04-2004202019 Gamasutra - Video: Procedurally creating Manhattan for Marvel's Spider-M
2019-04-2004202019 Gamasutra - Amnesia dev explains how deception plays into game desig
2019-04-2004202019 Gamasutra: Dan Cox's Blog - Three Lessons for Narrative Game Design Stud
2019-04-2004202019 Gamasutra - Game Design Deep Dive: Making debugging into a mechanic in Beglitched
2019-04-2004202019 Gamasutra - Report: Fresh disc-less Xbox One S leaks suggests pricing shake up
2019-04-2004202019 Gamasutra - Report: Cheaper Switch model will focus on portab
2019-04-1904202019 Gamasutra - Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!
2019-04-1904202019 Gamasutra - Burnout Paradise's online servers are shutting down after 11 year
2019-04-1904202019 Gamasutra - Gearbox CEO: Both devs and players benefit from Epic and Steam competitio
2019-04-1904192019 Gamasutra - Iraq parliament votes to ban Fortnite and Battleground
2019-04-1904192019 Gamasutra - China's game approval rules will soon apply to HTML5 and WeChat mini-gam
2019-04-1904192019 Gamasutra: Keith Burgun's Blog - My thoughts on difficulty in gam
2019-04-1904192019 Gamasutra: Thomas Grip's Blog - Alien: Isolation and The Evolution of Horror Simulator
2019-04-1904192019 Gamasutra - YouTube wants to make choose-your-own-adventure sho



Tags:
Game
Deep Dive
Gamasutra
specific design
video game
simple fundamental design decisions