24 Hours of SoulCalibur III CPU Battles!
Science has reached its scientific conclusion yet again!
After watching the AI fight for quite a long time, I'm really curious to see what improvements they've made in SC6. The AI in SC3 is definitely an improvement from SC2 (though most of the improvements seems to be only about defense: the AI loves getting into GI standoffs and it loves blocking or evading attacks but not attacking while opponent is attacking), but there's so many things they could have done it to make it fight in a more human-like manner.
Here's some notes on how I did the science:
- US release of SC3 using PCSX2 emulator (version 1.4.0).
- Maximum AI difficulty.
- Bonus characters included.
- Mimic character ignored.
- Mirror matches ignored (though Battle Theatre avoids these anyway).
- All non-standard weapons locked so AI wouldn't ever use them (this required some memory editing magic as this state is impossible via normal play).
- 3 matches to win for each match (a little bit of memory editing magic required for this as well since the game doesn't let you customize quantity of rounds for Battle Theatre).
And the tier list itself (7383 matches monitored): https://pastebin.com/raw/K70Un0Q3
If people are curious what settings I used to get these graphics, then here you go:
https://abload.de/img/sc3-pcsx2-3adjhi.png
https://abload.de/img/sc3-pcsx2-2g5kc5.png
https://abload.de/img/sc3-pcsx2-19rkt1.png
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