3 things all (intermediate) players must know - Tekken 7
While doing the "Mighty Ruler Challenge", these are the three things I found to be most important to breaking into Purple Ranks and pushing into Blue Ranks.
#1: Punishment "break points" - Consistency is king and any consistent punish that forces your opponent to respect you is worth its weight in gold. Focus on your strongest i10, i12, i14, and i15 punishers with natural hit launching options (obviously) being the most preferred.
#2: Moves that naturally track - Homing moves aren't universally your best option(s) to stop your opponent from stepping. Not every character can be blessed with Alisa, Eliza, or Jin Standing 4. So finding your best move(s) to stop step to the left and right is typically better than your character's slower homing move.
#3: Consistent wall combos - Since it's now incredibly easy to find your combo options thanks in part to Season 3's improved combo section in the training mode, that's not so heavily weighted anymore. Instead, I can't tell you how many times I've died due to difficult or inconsistent wall combos which instead gets me launched by my opponent when they drop out.
00:00 Introduction
01:36 Punishment Break Points (e.g. i10, i12, i14, and i15)
06:59 Moves that naturally track (not counting homing)
13:04 Consistent wall combos
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