3ds Max and FumeFX Tutorial Now Available: Simulating a Rocket Launch Sequence

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Learn more: http://www.digitaltutors.com/tutorial/1729-Simulating-a-Rocket-Launch-Sequence-in-3ds-Max-and-FumeFX

In this tutorial we will learn how to create a realistic rocket launch shot. Throughout these lessons we will learn how to build a complete shot using 2D and 3D elements.

We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke.

By the end of this tutorial you will have a solid understanding of the workflows that are required to create a complete VFX shot as a single artist.

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Tags:
Digital-Tutors
Texturing
Autodesk 3ds Max (Award-Winning Work)
Tutorial
Professional
Ship
Smoke
Photoshop
Training
Rendering
Visual Effects
Takeoff
Rocket
3ds Max
Adobe After Effects
FumeFX
Pluralsight
Dust
After Effects
Space
VFX
Adobe Photoshop (Software)