3ds Max and Unity Tutorial Now Available: Creating Professional Studio Game Assets for Production

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Learn more: http://www.digitaltutors.com/tutorial/1772-Creating-Professional-Studio-Game-Assets-for-Production-in-3ds-Max-and-Unity

Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting.

Finally we'll look at real world examples of how Camouflaj Game Studio creates content for their game Republique. We'll have actual in game assets at our disposal that we can then evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio.

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Tags:
Level
Game
AAA Game
Development
UI
Camouflaj
Asset
Unity (Software)
Studio
Game Development
Digital-Tutors
Resolution
Prop
Design
Pluralsight
Training
Texel Density
Unity
Professional
3ds Max
Tutorial
User Interface
Game Design