[4K] American McGee's Alice ๐ธ Gameplay
American McGee's Alice is a third-person psychological horror action-adventure platform video game released for PC on December 6, 2000. The game, developed by Rogue Entertainment and published by Electronic Arts, is an unofficial sequel to Lewis Carroll's Alice novels. It was designed by American McGee and features music composed by Chris Vrenna.The game's premise is based on the Lewis Carroll novels Alice's Adventures in Wonderland and Through the Looking-Glass, but presents a gloomy, cruel and violent version of the setting. The game centers on the novels' protagonist Alice, whose parents are killed in a house fire years before the story of the game takes place. After several years of treatment in a psychiatric clinic, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche.
The game uses the id Tech 3 game engine. A PlayStation 2 port was in development and planned for a release sometime around 2001 but was canceled. American McGee's Alice was met with positive critical reception, with reviewers commending the high artistic and technical quality of the level design, while criticizing the excessive linearity of the gameplay. As of July 22, 2010; American McGee's Alice has sold over 1.5 million copies. A sequel, Alice: Madness Returns, was released June 14, 2011. Downloadable ports of the game for PlayStation 3 and Xbox 360 were also made to coincide with the sequel's release.
Gameplay
American McGee's Alice is a third-person action game in which the player controls the titular character Alice along a linear route. Alice can communicate with non-player characters, fight off enemies and bosses, and solve puzzles. Along with the basic actions of walking and jogging, Alice can jump, cling to ledges, climb and swing on ropes, swim in water, and glide over columns of steam by using her inflated dress as a makeshift parachute. The game can be played at four difficulty levels: "Easy", Medium", "Hard" and "Nightmare". The game's levels feature many platforms and other obstacles not based on artificial intelligence, as well as puzzles that require solving for further passage through the game.
Throughout the game, Alice can obtain up to ten different weapons, known as "toys", for use against enemies. Most toys have two modes of use, which differ in the method and strength of the attack. The first toy acquired by Alice is the Vorpal Blade, which, along with the Croquet Mallet, can be used for basic melee attacks. Toys with longer range include the Ice Wand and an explosive jack-in-the-box. One particular toy, the Jabberwock's Eye Staff, is essential to the narrative and is assembled from pieces scattered throughout the setting. The game's combat system implements automatic target designation: if an enemy character is nearby, the player's weapon sight is automatically fixed upon that enemy. Outside of combat, the sight plays the role of a jump indicator by taking on the shape of two footprints that appear on the surface of any place that Alice would land if she makes a jump.
Because the game takes place within Alice's imagination, the health mechanic is represented as "sanity", which is displayed as a red bar on the left-hand side of the screen. The sanity meter decreases when Alice sustains damage from enemy attacks or an environmental hazard. When the sanity meter is depleted, the game prematurely ends, after which it can be continued from where the game was last saved. A magic mechanic is represented as "willpower", and is displayed as a blue bar on the right-hand side of the screen. Willpower is consumed when almost any toy is used, and a toy will not serve its function when Alice's willpower is too low. Certain amounts of sanity or willpower can be restored by collecting crystals of "meta-essence", the life force of Wonderland. Crystals of "meta-substance", representing the power of imagination, restore sanity and willpower simultaneously. All crystal types can be found scattered across levels, and some respawn within certain places. Meta-substance can be obtained after defeating an enemy; the volume of the meta-substance is dependent on the strength of the defeated enemy.
NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY
https://youtube.com/playlist?list=UUpomBjSkMr-AfhAR-dH8vhA&playnext=1
Other Videos By ฦ r u 7 7 y
Other Statistics
American McGee's Alice Statistics For ฦ r u 7 7 y
There are 41,192 views in 36 videos for American McGee's Alice. His channel uploaded 7 hours worth of American McGee's Alice videos, making up less than 0.60% of the total overall content on ฦ r u 7 7 y's YouTube channel.