Action 52 (NES) - Beating Level 8 in #43: Beeps and Blips with Hex Editor

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Action 52 (1991)
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Level 8 in the game #43: Beeps and Blips on NES Action 52 is glitched and unbeatable without hacking in Hex Editor & extremely constant save state and RNG abuse (you know, the Action 52 programming is so terrible that it turns almost every game on this multicart into a luck-based Casino).
I'm sorry if the visible cursor is turned off as I recorded this with Bandicam.

To beat the glitched Level 8 in Beeps and Blips, all you need to do is constantly change the 0x334 value to 03 (it represents Purple Rhombus' current health), take damage from one of the slow enemy bullets, then after that keep immediately ramming into Turret Guardian enemies - you will need to kill 12 of them. Please be wary that the Turret Guardians may could stop spawning if RNG roll fails, essentially hardlocking the game and making Level 8 unbeatable, forcing you to reset the game. For that, you will need to abuse save states A LOT.
Action 52 is probably the only case when save scumming is NOT considered cheating, unlike the other games on other console emulators. Because Action 52 cheats on YOU - this means you must cheat on this game, too (mostly by abusing save states and the RNG gambling extremely often).

P.S. If you didn't know, you can actually hold the B button to lock the Purple Rhombus' shooting position, so you can have a huge advantage against the extremely randomly spawning enemies (at least only those that can be shot down, not only rammed into).