"Apex" (Extreme Demon) by StarkyTheSalad, para & Marwec | Geometry Dash 2.11

"Apex" (Extreme Demon) by StarkyTheSalad, para & Marwec | Geometry Dash 2.11

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Published on ● Video Link: https://www.youtube.com/watch?v=IQ6vsMiCCxc



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Warning: This video has rapidly flashing lights that may not be suitable for all audiences.

Ever since the first preview of this 9 months ago, I've been waiting for it to be released. I've seen StarkyTheSalad featured in some collaborations, and with both that preview and the second, released 2 months later, I really wanted to see a finished solo level by him, at least decoration-wise. It was worth the wait in my opinion. He asked me to upload it, and of course I'd want to showcase this on the channel to say my opinions on it and get more people to see it. Special thanks to para for recording the video (which is not done legitimately).

Apex doesn't feature a lot of detail, whether it's the block designs and decorations in the foregrounds or the custom backgrounds. However, the quick color pulses synchronized perfectly to the fast-paced song make it seem like it is far from empty regardless. With this much colors on screen at once from one moment to another, there's more than enough for the player's eyes to process. While I can't say anything is unique in itself visually, like the block designs at 0:47 which are very plain, the structuring StarkyTheSalad went with is. Just look at how the structures in this part are shaped. There's a lot of slopes, few 90 degree angles, and a lot of asymmetry. This gives a chaotic vibe that fits this part of the song, the climax, really well. Naturally, the crazy color pulses go hand in hand. Visually, I don't have anything to complain about really, at least not how each part looks. Like I said, there isn't a whole lot of details mixed together in any layer, but they do their job very well with colors. Despite the fact that I find each part to look good, I do think some feel a bit dragged out, though. For example, the first visuals stick around for 24 seconds, and the visuals at 0:47 last for that long too. Changing up the visuals about every 10 seconds is the norm, which I think works well to keep things fresh. The visuals in this are quite exciting, though, so I wouldn't say it's a huge issue, but it's something to mention nonetheless.

Obviously, I'm not gonna judge the gameplay of this as it is an Extreme Demon, but it was done by para and Marwec, who are two prominent gameplay creators. It'll be interesting to see what good players think of this once it inevitably gets rated, but I can only imagine it being good. This will probably get an Epic rating, barring any issues like performance or gameplay, but I don't think that's the case. On another note, this level reminds me of Quaoar, my most recent megacollab preview, because of its colors. (It may also be because StarkyTheSalad is in both.) That will have its last preview very soon. 20 out of 22 parts finished at the moment, so it shouldn't be too long before verification starts either.

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- VIDEO INFO -
Recorded by para: https://www.youtube.com/channel/UCB4j7yuVZyUnPmCxNLg4sEA
Game (version): Geometry Dash (2.11)
Level: Apex by StarkyTheSalad, para and Marwec
ID: 72941895
Music: High in Flight by WaterLemonMusic
https://www.newgrounds.com/audio/listen/927398

- OTHER -
Discord: https://discord.gg/viprin
Twitch: https://www.twitch.tv/viprin
Twitter: https://twitter.com/vipringd
Merchandise: https://teespring.com/stores/viprin
Thumbnail by Erdyuri: https://www.youtube.com/channel/UCc6dBMhJ-mH-N2h6cC-O0Lg
Outro by th31: https://www.youtube.com/user/LolThe1Guy

#effect




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