Arcade PC Raiden III
PlotLittle is known about the game's storyline, other than the fact that Earth has been overrun by aliens. It is suggested through similar ship design and flight patterns that the aliens are the Cranassians of the previous games.
GameplayPlayers once again take control of the famous Raiden Supersonic Attack Fighter, red for player 1 and blue for player 2 as usual; there are no selectable ships. Two player mode is enhanced by an exclusive new attack: a beam that is usable whenever one player lines up in front of the other.
In Double play mode, both players share the live and bomb stocks, and without continue. In PlayStation 2, both players can be played from the same controller.
ScoringScoring is straightforward, with inconsequential special bonuses: a multiplier up to 2 (displayed on screen) to the normal value of enemies if they are destroyed quickly after they appear, collecting medals and fairies (see below), destroying "secret" targets, collecting excess powerups.
Flashshot multiplier bonus is obtained by quickly destroying an enemy that appears on screen (up to 2.0). The speed of multiplier decreasing depends on enemy type.
In and 2-player mode, a win bonus score is added to the player with the most kills at the end of stage.
LevelsThere are in total 7 levels, the first three set on Earth and the last four in space. Level design is related to prior Raiden games: the first three levels are particularly close to previous games, with the first based on the original Raiden; the bosses are also similar to those in the corresponding levels of Raiden II and Raiden DX.
While Raiden, Raiden II and Raiden DX give a 1,000,000 points mission clear bonus and loop back to the first level, Raiden III ends with an animation without looping.
FightersThe only choice is the "Fighting Thunder ME-02"(Raiden mk-II and Raiden mk-IIb) fighters,[1] which are colored red and blue to represent players 1 and 2, or both in dual or double play mode.
Player's ships have smaller hitbox as found in Raiden Fighters series.
WeaponsThe ship fires simultaneously with two weapons: the main weapon and the sub-weapon. Weapons have a power level, which increases by collecting individual powerups. In addition there are bombs that fill more or less the whole screen, harming enemies and dissolving all enemy shots. At the beginning of the game or after the player dies, the default weapons are a three-way Vulcan (see below), a marked increase of firepower over the one-way Vulcan of the previous Raiden games, no secondary weapon and three bombs (the number of bombs can be altered as a game option).
Main shotsVulcan shot: A traditional spread weapon that shoots streams of 2 or 4 small yellow bullets in 3, 5, or 7 directions (including straight ahead). Powerups increase the spread of the number of bullets. Corresponds to the red powerup.
Laser:A traditional narrow weapon, appearing as a single continuous forward-facing blue laser; lateral ship movement makes it swerve very slightly. Powerups increase the width of the beam and presumably the damage rate. Corresponds to the blue powerup.
Proton Laser: A replacement for the characteristic "toothpaste" plasma laser featured in the Raiden series, appearing as a very narrow green beam that swings markedly (moving at an angle of about 45 degrees) with lateral ship movement. Powerups increase the width and brightness of the beam and presumably the damage rate. Corresponds to the green powerup.
Sub-shotsFor all three variants, powerups simply increase the number of shots and there are three power levels.
Nuclear missile:Shoots dumb-fire missiles that spread out laterally then accelerate forward. In addition to direct hits, the nuclear missiles' explosions cause damage as well. Corresponds to the "M" powerup.
Homing missile: Shoots homing missiles that turn freely and target the closest enemy around the player. The damage is weak, but it is ideal for attacking enemies around the player. Corresponds to the "H" powerup.
Radar missile: A partially guided variant of the nuclear missile in which the missiles drift laterally until they align with enemies and charge forward. The radar missiles' explosions cause damage as well, just like the nuclear missiles. Corresponds to the "R" powerup.
BombsUnlike in previous Raiden games, the bomb's action in Raiden III is immediate: a ball of flame spreads out rapidly from the position the player. The bomb stock can be increased with bomb powerups, appearing as a "B" on a spinning triangle. The craft can carry up to 7 bombs; if another bomb powerup is collected, bonus points are accumulated. Any bombs left over at the end of a stage are worth 5,000 bonus points each.
Miscellaneous pickup itemsIn addition to the main weapon, secondary weapon and bomb powerups, there are miscellaneous pickup items.
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