【明日方舟】【Arknights】【CC#0】Day 14 - Area 59 Ruins (Risk 13)
What's better than Saria? Two Sarias (second one being Nearl). No healers just means bringing out the healing defenders. Also, Bagpipe is hella sturdy for a Vanguard. Jeebus.
Total Risk: 13
- All [Armed Militants] gain +80% Max HP, +40% ATK, +50 RES, and +2 weight levels (Risk 2)
- All enemies gain +35% ATK (Risk 2)
- Natural DP regeneration rate is reduced by 75% (Risk 3)
- Deployed Unit Limit is reduced to 5 (Risk 2)
- 2 tiles on the map will no longer allow units to be deployed upon them (Risk 1)
- Long-range units cannot be deployed (Risk 3)
BGM: King Dedede's Theme in Super Smash Bros
And so, this brings us to a close for our second Contingency Contract. I've had a lot of fun this CC. I wanted to have some more time to get some higher risk clears on the permanent map, but I've been pretty busy lately with all the RPG Maker stuff. The highest I've been able to get to during my free time is 21, so I guess that's good enough. Hopefully, more opportunities next time.
Game: https://www.arknights.global/
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