BioShock Infinite (PS3) Gamechive (1999 Mode, Part 6/13: Chapters 13—17)

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Bioshock Infinite
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"1999 Mode, Part 6/13: Chapters 13—17"—This is the highest difficulty under which the game can be played. The mode is hidden by default, but appears as an option either once a player finishes the game or enters the infamous Konami Code at any point in the game (up, up, down, down, left, right, left, right, o, x, start). This gamechive—and the ones that preceded and follow—showcase an entire playthrough under this increased difficulty. Though collectibles are picked up along the way, not every area is explored in detail, as it's similar to a speedrun. For a complete exploratory experience, chapter by chapter, see the following playthrough: https://youtu.be/HcGrOqVL434.

This segment covers the following chapters, and collectibles found within:

Chapter 13: Finkton Docks
- Voxophone (34/80): God's Blueprint (At start, building on left, on floor between desks.)
- Gear (23/51) (Beside desk in security office.)

Chapter 14: Beggar's Wharf
- Voxophone (35/80): Shame of My Service (On a desk in the police office after Elizabeth gets captured.)

Chapter 15: Fort Franklin Pier
- Infusion (17/30) (Inside the jail cells.)


Chapter 16: Worker Induction Center
- Telescope (22/37) (Next to the gondola.)

Locked Door to Gondola (7/42) (5 lockpicks req.)
- Gear (24/51) (In cubby.)

Worker Induction Center:
- Kinetoscope (23/37): The Path of the Vox Populi... (Upon entering, left against wall, opposite "future" poster.)
- Voxophone (36/80): A Product like Any Other (On a desk in the room behind the counter.)
The truth is, I don't have a lot of time for all that prophecy nonsense. I tell you, belief is... is just a commodity. And old Comstock, well, he does produce. But, like any tradesman, he's obliged to barter his product for the earthly ores. You see, one does not raise a barn on song alone. No sir! Why, that's Fink timber, a Fink hammer, and Fink's hand to swing it. He needs me—lest he soil his own.

Locked Door to Offices (8/42) (5 lockpicks req.)
- Infusion (18/30) (On a desk.)

Locked Door to area with service elevator (9/42) (1 lockpick req.)

- Voxophone (37/80): Seed of a Lie (Inside Slate's locker, near service elevator.)
I hold in my hand the private journal of Comstock's wife. It puts the lie to this "Miracle Child" nonsense. She loved the child not. It seems the sainted lady would have preferred to let the "seed of the Prophet" just... dry out on the bedsheets...

- Safe (4/13) (1 lockpick req.) = 161 Silver Eagles
- Locked Door (On other side of area) (10/42) (1 lockpick req.) [Not necessary, but good toward "The Roguish Type" achievement/trophy.]


Chapter 17: The Plaza of Zeal

Locked Door near pier (11/42) (1 lockpick req.)
- Cipher (Code book required, located in Good Time Club)
- Voxophone (38/80): The Invisible Color (Past log carts, on ground.)
- Gear (25/51) (Under sign, on Chen Lin gunsmith rooftop.)
- Voxophone (39/80): We've Need of a Shepherd (On table before Chen Lin gunsmith shop entrance.)
- Gear (26/51) (Received after killing the Handyman.) [Upon death, a Handyman always yields a piece of gear.]




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booker dewitt
elizabeth
columbia
vigors
1999 mode
vox populi
songbird
voxophones
kinetoscopes
telescopes
infusion upgrades
possession vigor
bucking bronco
devil's kiss vigor
murder of crows
finkton docks
beggar's wharf
daisy fitzroy
worker induction center
the plaza of zeal
handyman
chen lin
we've need of a shepherd
shame of my service
the path of the vox populi



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