Blackthorn Gym Leader Clair Battle by 7Z [MARIO MAKER 1]

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As celebration for Pokémon Day (on February 27), I uploaded 4 new Pokémon trainer battle levels in SMM1, and I'm posting all their clear videos this week. This is the second one, and it's a little bit harder than Blaine Battle, which was on my previous video.

I really like how half of it is underwater just like in Misty Battle, which I uploaded 2 years ago. But because of my self-imposed rule of not using repeats, this level made me wish I didn't make Misty Battle, just so I would have been able to include Gyarados here. Looking back at it, Gyarados and Starmie are the only cool parts of Misty Battle, while the rest seems like filler, and by filler I mean that they're not as interesting to watch as those two. Plus having Vaporeon in Misty Battle is part of the reason I had to include Jolteon in Blaine Battle, which obviously looks out of place. Then again, if Gyarados and Kingdra were both in the same level, the item swimming could get too repetitive, so maybe this outcome is not as bad as I thought. Also if I didn't make Green Battle I could have included Dragonite too, but I don't regret making that one because Green is cool.

Anyway, because of the lack of key coins, here are the changes I had to make for some of the setups to replicate what they were like in the original levels:
In Dragonair I put a pow block in the first R, I put a p-switch in the N and block with a bomb in the i, all of which you need to hit to progress in the level.

In Ampharos I put a chain chomp over the P, which can actually kill you even after you hit the block below it, so you may have to be careful and wait a cycle before you run under it. I added a note block with a p-switch you need in the O, actually I don't know why I put it in a note block, but better be safe than sorry, I guess. And I put a pow block in the second A to kill the muncher.

In Crobat I put a question block on the C, which contains a p-switch that lets you get the coin in the R, and I put a pow block on the B that kills the piranhas on the A and the T.

In Lapras I had to put saws everywhere to make sure you couldn't take the buzzy beetle everywhere, the original level was SMB1 style so this wasn't an issue because Mario can't hold items there. I had to change the blooper in the L I had to a piranha because SMB3 bloopers are not as tall as SMB1 bloopers. I put a muncher in the note block in the A that, when released, it causes the bomb to blow up a pow block that opens up the path. I put piranhas on top of the R to prevent the player from taking the shell out and I put another piranha on top of the A that you kill by hitting the question block. At the end there's a contraption that the shell has to go into to get the key... Yeah, that's a lot of changes just on Lapras, it probably seems simple, but coming up with all of them while also making sure the letters were still readable made Clair Battle take longer to create than it took to beat, which was still a long time, but it was a nice change of pace.

Finally Kingdra is basically the same as the original, yay.


In this level Crobat is the odd one out. Clair has never used a Crobat in any game. Why is it here? I don't know, other options were Gyarados, Dragonite, Charizard, Nidoking, Rhydon and Arcanine, all of which I had already included in other trainer battle levels. The only option I had left was Aerodactyl, which I thought was too easy, so I put Crobat, basically the same reason why Magmar wasn't in Blaine Battle. So this level could have been even better, but I still like how it turned out, and playing it after so much SMM2 it reminded me how big the top and bottom of spike hitboxes were in SMM1 water levels, entering the P in Lapras killed me so many times.


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