(Blind) RE0 Playthrough Part 4 - Return The Slab...
Once more in the nightmare...in this episode, I come across the very worst a traditional Resident Evil game has to offer - an enemy that does not flinch and a flying boss.
As I learned in this run, Mimicry Marcus (The leech zombie) is a ridiculous enemy to encounter...easily the most annoying monster to deal with. On top of not flinching from bullets or from its purported weakness, (fire) they hit relatively hard. But wait...there's more!
After the water motif door, there's 3 cramped rooms you have to fight them in. 2 rooms aren't a problem, but when you can't misdirect their attacks and are forced to get past them, it becomes quite the task. I'd expect bosses to not flinch from basic shots...but not a common enemy. (at this point.)
And then we get to the bane of the aiming system - fighting flying enemies. You'd think all you have to do is aim up to drop most enemies like that, which are usually just crows. But oh no...all that gets thrown out of the window in the bat fight.
Stupid bat! You made me look bad!
Props to those who get the reference.
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