BLUE GUARDIAN: Margaret - Part 6: A Caped Double & One Big Slimy Menace

BLUE GUARDIAN: Margaret - Part 6: A Caped Double & One Big Slimy Menace

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When Margaret reached the Front Hall again, turns out that the Survey Corps soldiers didn't drain away all of the water for investigation, as the Front Hall was still mostly flooded. At least the Courtyard was drained, though.

She then remembered the time she heard a man clad in armor walking above her. But how was one of those soldiers able to get into that area she heard them in? That heavy armor will make them sink like rocks in water. On top of that, how could anyone drain water out of the Courtyard, the foundation of the Water Deity's Tower? Margaret was then bent on finding that Commander again and making him explain the entire situation to his men!

Then she heard a monstrous cry from above. Margaret now planned to Wall Jump her way up to there, and see if she can reach the roof so she can ask Apollo for more instructions, even though he wanted her to leave the entire tower.
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The new area from there is called "Way to the Chapel". It involves even more Wall Jumping.

There are two pathways to the side that are sealed out by Missile Blocks. On the right is another Save Room, but on the left is a small room. You need to reach a switch so you can activate a lift platform to help you further progress up to the roof.

But on the way through this room, a HUGE demonic worm shows up out of Margaret's reach. It's the thing that was making that roar earlier. No doubt it's the fifth boss!

Eventually, Margaret climbs up to the Chapel, itself, and drops down into it in order to reach its Bridge. She finds a familiar face...

It's the Survey Corps Commander, again! For some reason, however, she didn't recognize Margaret, even though she already met him at the Courtyard. Does that mean there are possibly two Commanders?

THIS Commander couldn't speak for long, however, because a bunch of Lizard Men showed up and he had to make a run for it. Margaret couldn't follow him, and instead had to go a bit underground in this area to escape from the lizards.

And that just brought her right into a pool of that big demon worm's nest...
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The worm travels along the walls, floors, and ceilings, but if it sees Margaret, it makes a big leap to eat her. If she's eaten, she takes damage, gets her Excitement raised (hmmmm...?!), and loses a chunk of her oxygen. You can only damage the worm by shooting at its head.

I sometimes deliberately sometimes let the freak eat Margaret, but not enough to kill her, to take advantage of the increased damage she does when she's aroused a bit. Eventually, I take down the worm with ease.

Killing the demon worm gives Margaret her 5th ability: Double Jump! This will allow me to bring her right out of that underground, underwater nest.
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So now, Margaret makes her way out of the Chapel and down back to the Front Hall, but before that happened, she had to wonder who that Commander was that she met in the Courtyard, if the one she saw in the Chapel was the real one...

That's when Apollo finally talks to Margaret again, but just barely now, because the magic magnetic field was getting so strong that he couldn't talk to her both in AND outside of the entire tower anymore. At the very least, before his communication vanished, he warned Margaret that there was an imposter among the Survey Corp knights!

Poor Margaret was now left without her godly guide, so now she had to figure things out by herself. After a quick panic, she regrouped herself and decided to continue her mission as the Guardian and figure out how the imposter may have been responsible for the Deity Tower's magnetic field AND polluted water!

It was time to pay the Survey Corps another visit!




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Tags:
blue
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margaret
blue guardian margaret
normal difficulty
playthrough
worm
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double jump
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drowning
drowning ryona
metroidvania
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fox eye squares
fox eye abyss
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doujin
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