Blue Sky Studios Interview | Intel® CREATE 2019 | Intel Graphics

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In this Intel® CREATE interview with Hank Driskill, CTO of Blue Sky Studios, he tells us about the studio’s work on the film Spies in Disguise, and how optimizing compute time can make the workflow even smoother for artists. Hear about one of the major benefits that persistent memory has on an artist’s work.

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Tags:
Intel
Intel Graphics
Graphics
Intel Corp
Discrete Graphics
Game Development
Gaming
Graphics Hardware
Media
Media Hardware
dGPU
GPU
Intel CREATE
SIGGRAPH
Hank Driskill
Blue Sky Studios
Spies in Disguise
PMEM
persistent memory
computer artists
workflow solution