Catch-Up Mechanisms in Tabletop Games

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Published on ● Video Link: https://www.youtube.com/watch?v=Im4l9M8JUAE



Duration: 23:53
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In this week’s video, I discuss a number of different ways that games provide catch-up mechanisms when you fall behind (or to slow you down if you pull ahead). Thanks to the excellent suggestions from Stonemaier Ambassadors, I discuss the following games in mostly alphabetical order: After the Empire, AuZtralia, Barrage, Baseball Highlights 2045, Caylus 1303, Codenames, Dominion, Eclipse, Flamme Rouge, Horizon: Zero Dawn, Tapestry, 7 Wonders Duel, Isle of Skye, Munchkin, Gulo Gulo, MarioKart 64, Kemet, Odin’s Ravens, Patchwork, Power Grid, Quacks of Quedlinburg, Railways of the World, Rise of Queensdale, Sorcerer City, Steampunk Rally, Suburbia, Tiny Epic Dinosaurs, and Uno.

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podcast link: https://stonemaiergames.com/about/podcast

Intro animation by Jeff Payne https://vimeo.com/jaaronpayne and video proofing by Cody Simonsen







Tags:
game design
board games
tabletop games