Chrono Cross ~ Part 29

Chrono Cross ~ Part 29

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Chrono Cross (クロノ・クロス) is a 1999 role-playing video and it is the sequel to Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System.


Developer(s): Square Product Development Division 3
Publisher(s): Square
Director(s): Masato Kato
Producer(s): Hiromichi Tanaka
Designer(s): Hiromichi Tanaka
Programmer(s): Kiyoshi Yoshii
Artist(s): Yasuyuki Honne
Nobuteru Yūki
Writer(s): Masato Kato
Composer(s): Yasunori Mitsuda
Platform(s): PlayStation
Release: [JP] November 18 1999, [NA] August 15 2000
Genre(s): Role-playing
Language: English
Played on ePSXe 2.0.5

Chrono Cross features standard role-playing video game gameplay with some differences. Players advance the game by controlling the protagonist Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an overworld map, much like Chrono Trigger's, depicting the landscape from a scaled-down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like Chrono Trigger, the game features no random encounters; enemies are openly visible on field maps or lie in wait to ambush the party. Touching the monster switches perspectives to a battle screen, in which players can physically attack, use "Elements", defend, or run away from the enemy. Battles are turn-based, allowing the player infinite time to select an action from the available menu. For both the playable characters and the computer-controlled enemies, each attack reduces their number of hit points (a numerically based life bar), which can be restored through some Elements. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose. Chrono Cross's developers aimed to break new ground in the genre, and the game features several innovations. For example, players can run away from all conflicts, including boss fights and the final battle.







Tags:
Chrono Cross
クロノ
クロス
Square
PlayStation
ePSXe
Role-playing
Gameplay
Walkthrough
Playthrough