Citra Canary 1224 - 45 Minutes of Fire Emblem Echoes: Shadows of Valentia Gameplay
I'm sort of running out of Wii U games to do raw CEMU gameplay videos of, so I am going to mostly move onto other emulators for other systems going forward. I came up with a nice overlay system for showing off 3DS games in Citra with custom screen sizes via OBS Studio, so I figured I might do some 3DS games for a little while.
CEMU isn't going to be gone from the channel forever though, in fact I still have some games I have a mind to record right now, but I've already exhausted the list of major Wii U exclusive titles at this point, including many that were later ported to Switch. However, once I upgrade my computer with more storage space and such (which should be quite soon), I will start making much more involved emulation content for this channel, including guides, full playthroughs of games with commentary (my hope is to mix the appeal of let's plays/playthroughs with the appeal of showing off games in emulators with enhanced graphical fidelity), and possibly mod coverage. Once that happens, you will see more CEMU content once again and it will be more involved than what I currently have.
Onto Fire Emblem Echoes: Shadows of Valentia, this game is surprisingly playable in Citra, though it still has it's issues. Most voice clips are overly high pitched and there is some graphical artifacting during the cutscenes that use the character portraits. I also initially had some issues with DLC data getting corrupted in slightly earlier builds but I think it may actually be fixed now because I've been able to play through multiple DLC maps in this build, though I don't want to say this is confirmed just yet. Other than that the game is more or less perfect.
The stuttering you see is caused by shader stutter (Citra unfortunately does not have disk-based shader caching yet) which goes away the more you play as your shader cache builds up. Shader caches for 3DS games are much smaller than for Wii U games and other systems, so while it's annoying we can't save a cache, it's still fairly tolerable IMO. The fact I am recording the Citra window twice is also contributing to the stutter. Normally I can play at 9x Native (basically 4K) resolution when not recording and get even slightly better performance than this, and while I could probably record that with NVIDIA Share like I normally do, I want to use OBS for 3DS games so I can have a much better layout than what Citra can provide on it's own.
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