Clothing sculpting Blender / Jacket

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Published on ● Video Link: https://www.youtube.com/watch?v=WXP3YZTQ0W8



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Let's Play
Duration: 50:43
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Hey, this tutorial is not hard so it perfectly fits anyone even beginners !

In this tutorial you will learn how to prepare the base for clothing.
We will start with sculpted mesh extraction and move on detailing it additionally for clothing. Then we will be using the mesh we just made for retopology which will end up as the base for clothing, from where we will add additional details to make it look better.

In tutorial I won't be speaking to many of creating aspects of using program but I will cover most of things so it's shouldn't be to confusing to follow.
In blender I'm using there are screencast keys so at any points of the video you can look and see what keys are being pressed to control the actions.

I'm trying to explain everything from my mind set of things. I'm telling what I'm doing and giving explanation of why I'm doing that thing that way.

I will repeat myself by saying that blender sculpting tools are no where close for making clothing. Modeling part is perfectly fine enough of creating perfectly looking clothing.

In this tutorial series we will be making Shirts, Jacket, Pants and add some armor with props to make the design look more interesting!

Links you might be interested at:
Gumroad: https://justis.gumroad.com/
Instagram: https://www.instagram.com/just_tis/
Artstation: https://www.artstation.com/justtis

You can join my community on discord:
https://discord.gg/BuBCczRsHT

Music used in this video is from Epidemic sounds
And from League of legends Dj Sona one of the track called Ethereal!

Thank you everyone!







Tags:
3D
Modeling
Sculpting
Devilpeace
DevilPeace Arts
Blender
Zbrush