Content Complete Podcast - Death Stranding Discussion Spoilercast! | #107

Content Complete Podcast - Death Stranding Discussion Spoilercast! | #107

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Death Stranding
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Hey Thanks For watching! This is a Spoiler-cast for Death Stranding. We discuss the mechanics, story, and our impressions of what everything means. Enjoy!

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Death Stranding:
http://www.kojimaproductions.jp/en/death_stranding.html

Death Stranding is an action game developed by Kojima Productions. It is the first game from director Hideo Kojima and Kojima Productions after their disbandment from Konami in 2015. It was released by Sony Interactive Entertainment for the PlayStation 4 in November 2019, and is scheduled for release by 505 Games on Microsoft Windows in mid-2020.

The game is set in the United States during the aftermath of the eponymous Death Stranding, which caused destructive creatures from a realm between life and death to begin roaming the Earth. Players control Sam Porter Bridges (Norman Reedus), a courier tasked with delivering supplies to the fractured and isolated colonies that remain and reconnecting them via a wireless communications network.

Alongside Reedus, the game features actors Mads Mikkelsen, Léa Seydoux, Margaret Qualley, Troy Baker, Tommie Earl Jenkins, and Lindsay Wagner, in addition to the likenesses of film directors Guillermo del Toro and Nicolas Winding Refn as supporting characters. Death Stranding received generally favorable reviews from critics, who saw it as a unique experience and praised its voice acting, soundtrack, and graphics, although many were polarized by its gameplay and story.

Death Stranding is an action game set in an open world, and also includes asynchronous online functions. Kojima compared the genre to how his earlier game Metal Gear—now considered to be a stealth game—was called an action game during its release because the stealth genre was not considered to exist at the time.

The player controls Sam Bridges, a porter for a company known as Bridges. The player is tasked with delivering supply cargo to various isolated cities known as KNOTs, while also connecting them to a communications system known as the Chiral Network. The player is evaluated by the company and recipients based on their performance (including via "likes" similar to social networks), including whether the cargo was delivered, and if it is intact among other factors. These merits are, in turn, used to level up the player's statistics (such as stability and weight capacity) and increase their standing with individual locations and characters (which can improve rewards). How cargo is packed by the player, and the overall weight being carried, can affect Sam's ability to navigate through the environments.

The player's main enemies include otherworldly creatures known as "beached things" (BTs), as well as MULE—a cult of rogue, bandit-like porters influenced by an obsession with cargo, who attempt to steal deliveries so they can deliver it themselves. BTs are surrounded by a rain known as "timefall", which damages the player's armor and cargo by speeding up their deterioration. BTs are normally invisible, but Sam's suit is equipped with a robotic sensor that points towards BTs he is in close proximity to, and the player can then scan the area to reveal them.

As Sam is a "Repatriate", he is taken to an underwater world known as the "Seam" if he is killed, where he can "swim" back to his body to revive himself. However, being killed and consumed by a BT also results in a destructive explosion known as a "voidout", which permanently damages the location of the death with an untraversable crater.

As players expand the coverage of the Chiral Network, they can access maps of areas, and use blueprints to produce consumable items and structures with the Portable Chiral Constructor (PCC, a device similar to a 3D printer), including ropes, bridges, and power generators used for charging battery-powered equipment. The Network is also used as the basis for the game's online functionality, where players can leave supplies, structures, and messages that can be viewed and used by other players, although structures will eventually be destroyed by Timefall after some time. The player can also recover cargo lost by other players to complete their delivery. The player does not directly encounter other players in the world.







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