Control (2019) Animation References
For Reference.
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Time codes below.
Movements
*Notes for viewer*
- Camera had to be aimed at an upward angle in order to capture her feet.
- The controller rumbles ever so slightly for each step taken. (I'm playing on ps5).
Idle: 0:00 (did long idle time cause of her little standing mannerisms)
Idle to turning (90 degrees): 0:36
Idle to turnaround (180 degrees): 0:54
Slow walk: 1:19
Slow walk to turning (90 degrees): 2:11
Slow walk to pivot: 3:13
Slow walk to stop (left/right foot forward): 4:00
Fast walk: 5:17
Fast walk to turning (90 degrees): 5:55
Fast walk to pivot: 6:55
Fast walk to stop (left/right foot forward): 7:35
Run: 8:50
Run to turning (90 degrees): 9:31
Run to pivot: 10:27
Run to stop (left/right foot forward): 11:01
Sprint: 12:19
Sprint to turning (90 degrees): 12:54
Sprint to pivot: 13:48
Sprint to stop (left/right foot forward): 14:23
Crouch idle: 15:52
Crouch walk: 16:31
Crouch to turning (90 degrees): 16:55
Crouch to stop (left/right foot forward): 17:41
Jump idle: 18:51
Jump while moving: 19:21
Dodge/Evade on ground: 20:16
Dodge/Evade while running (kina smooth): 21:08
Dodge/Evade in air (not smooth at all :/): 21:48
Movement transitions
Slow walk to fast walk | fast walk to slow walk: 22:41
Slow walk to run | run to slow walk: 23:39
Fast walk to run | run to fast walk: 24:47
Fast walk to sprint | sprint to fast walk: 26:01
Run to sprint | sprint to run: 27:04
Run to crouch walk | crouch walk to run: 27:55
Sprint to crouch walk | crouch walk to sprint: 28:54
Slow walk to sprint | sprint to slow walk: N/A; doesn't let me sprint while slow walking
Misc movements
Climbing up walls/vaulting: 29:47
Combat/Abilities
Melee: 30:22
Melee'ing an enemy: 30:44
Shooting & aiming while idle: 30:59
Shooting & aiming while moving: 31:13
Shooting & not aiming idle: 31:31
Shooting forwards & not aiming while walking: 31:39
Shooting from the side & not aiming while walking: 31:58
Shooting backwards & not aiming while walking: 32:41
Shooting forwards & not aiming while running: 33:00
Shooting from the side & not aiming while running: 33:11
Shooting backwards & not aiming while running: 33:39
Launch (Telekinesis) idle holding object/letting go object: 33:51 (cool sound effects)
Launch (Telekinesis) walking with object: 34:33
Launch (Telekinesis) running with object: 35:07
Launch (Telekinesis) hold/releasing object while idle: 35:37
Launch (Telekinesis) hold/releasing object while walking forwards: 36:10
Launch (Telekinesis) hold/releasing object while walking sideways: 36:31
Launch (Telekinesis) hold/releasing object while walking backwards: 37:17
Launch (Telekinesis) hold/releasing object while running forwards: 37:36
Launch (Telekinesis) hold/releasing object while running sideways: 37:48
Launch (Telekinesis) hold/releasing object while running backwards: 38:12
Multi-launch (Telekinesis) (holding/releasing 3 objects at once) idle: 38:24
Multi-launch walking/running: animations are the same as the "launch" animations
Shield idle: 39:04
Shield while walking: 39:27
Shield while running: 39:57
Shield barrage: 40:30
Shield rush: 41:05
Shield in action: 41:16
Levitate idle (ascending/descending): 41:33 (camera doesn't let me get angles)
Levitate while moving: 41:56 (camera doesn't let me get the backwards angle)
Levitate from high spot while rotating joystick: 42:33
Levitate and landing from high spot idle: 42:53
Levitate and landing from high spot while moving: 43:08
Levitate and using dodge/evade: 43:46
Levitate and using launch: 44:33
Levitate and using multi-launch: 45:13
Levitate and using shield: 45:52
Levitate and using shield barrage: 46:05
Levitate and using shield rush: 46:17
Seize enemies (turning enemies into your puppets): 46:29
Ground Slam: 46:49
Ground Slam enemies: 47:16
Extras
Gameplay of each weapon
-Shape ability: 47:30
-Grip (default, pistol-type): 47:44
-Shatter (shotgun-type): 48:27
-Spin (machine gun-type): 49:01
-Pierce (pistol/sniper type): 49:35
-Charge (rocket launcher-type): 50:17
-Surge (remote grenade pistol-type): 50:59
Miscellaneous
Cleansing a point: 51:30
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