Copy of Take My Time [PS4 DOAVlr Share Factory Linear Editor Non-Linear Time/Space]
Given the seeming lack of dissimilarity between the GUIs for Windows 8 and 10, and that of MS and Sony's Game Consoles, it doesn't take a bachelor's degree in critical thinking and media studies to be able to recognize the overtly obvious - Game Consoles are Computers (and so is an iPod ... YOUR TV, PHONE, WATCH, HEALTH INSURANCE, PROVIDER NETWORK, CALCULATOR, PHABLET, FONDLESLAB, OR BRAIN ... if you really want to get into it ... as for IT - 'you're soaking in it.')
Working in Audio Recording, Film and Video Media through the massive waves of transition across the millennial divide, has been, and continues onward as a fascinating process of discovery, adaptation, reconciliation, preservation, and revitalization - "It is the business of the future to be dangerous."
The dividing line between the contemporary desk/laptop computers, gaming consoles, and mobile "platforms" is rapidly becoming one of mere semantic differentiation denoted by the optimization of design, rather than a distinction of purposeful use.
With the PS4, something interesting emerged within the operating system. It is something not so different from what Apple has been doing for decades - integral media applications built directly into the framework.
The two most prominent are "Playroom" and "ShareFactory," with the former being oft dismissed for the apparent lack of much for it to do (other than be passingly amusing, but with untapped capacity for being already present and working in terms of what is coming down the line ... but that's the business of the future ...), and the latter, at present, being a not terribly sophisticated fusion of a Video NLE ... but it is built into the system, along with a couple of other apps and functions ... , broadcaster ... shareplay ... these are capabilities which a community UHF television broadcast station would kill for in 1980 ... the capacity of the hardware running these built-in components really does tower, in the present day, over what such a broadcast studio was capable of then ... the applications of that capacity are merely taking their time in emerging into the already existing potential ...
SHAREfactory™
https://store.playstation.com/#!/en-us/tid=CUSA00572_00
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At this time, DigitAVizIoTest MediaWorkbenchLab has 489 views for Dead or Alive 5 spread across 24 videos. The game makes up 11 hours of published video on his channel, making up less than 0.63% of the total overall content for Dead or Alive 5 on DigitAVizIoTest MediaWorkbenchLab's YouTube channel.