Creating A Boss AI for My Game
Follow along as I share how I used a behavior tree for my boss AI project in True Arena. This devlog dives into the game development process and showcases the behind-the-scenes work that goes into creating a dynamic AI system. If you're interested in further development of Project True Arena do all that Youtube stuff.
Time Stamps
00:00 Intro
00:16 Getting art
00:55 What type of boss I want
01:19 Behavior Trees
01:49 My Behavior Tree
02:50 End Results
03:06 Conclusion
Penusbmic's Page: https://penusbmic.itch.io
Bullet Bunny: https://store.steampowered.com/app/23...
Dome Keeper: https://store.steampowered.com/app/16...
Shogun Showdown: https://store.steampowered.com/app/20...
Ai and Games: @AIandGames
Behaviour Tree's Video: https://www.youtube.com/watch?v=6VBCX...