Creating vs Launching and Object in Fusion 2.5

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Published on ● Video Link: https://www.youtube.com/watch?v=qmabfEzlfUA



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Join me as we explore the key differences between creating and launching objects in the free version of Fusion 2.5! In this video, I demonstrate how these mechanics impact object behavior, including movement, physics, and collisions. You'll see how spawning allows full customization of an object's properties post-creation, while launching automatically assigns speed and direction—but can sometimes override important physics settings like bouncing. Whether you're new to Fusion 2.5 or refining your game design skills, this video breaks down these essential tools to help you create dynamic and engaging gameplay. Don't forget to like and subscribe for more game design tips!




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