Darksiders 2: Glitch Package (Part 1)

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Darksiders II
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Duration: 4:38
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Glitches in Darksiders 2!

twitter.com/findlestick

Points of Interest:
1. I showed 2 versions of the combat-grapple high jump. One is the first method I came up with, in which you pull enemies up to you. The downside of this method is that once you get to a certain height, the enemies below become out-of-range of the 'Death Grip'.

The solution is version 2, in which you use the blast to send the enemies upwards above your head. This method ensures that the enemy is always within Death-Grip's range, and then by blasting the enemies horizontally, it also doubles as a long jump.

2. I showed an anti-gravity combat glitch. It turns out that most of Deaths moves can defy gravity, the only thing that stops him from just 'combat-air walking'all over the place, is some sort of invisible ledge at the edges of platforms. However, there are a few (very limited) places that they forgot to add this 'ledge', where you can do anti-gravity moves.

But at this date is seems there are not many places you can do this, and the places you can are totally useless with regards to skips.

3. The rest of the vid involves horse and weapon breakout glitches:

(a) (One of my annotations was incorrect, so:) Breaking out from the horse is done by summoning the horse at the VERY instant that Soul-Splitter unites Death's body (frame precise difficulty). This causes Death to break free from riding the horse.

In other words, Death is on the horse's back...but the game considers that he is actually on the ground. So this enables you to do nearly every ground move while on the horse's back, including magics, flips, hammer summersaults, reaper form, thrusts etc.

(b) Doing thrust while riding in circles makes Death invisible or translucent. His graphics get seriously messed up.

(c) If this wasn't enough, if Death happen to be running at the moment of the breakout...Death will actually run whilst straddled to the horse. If you then dismount, Death will stay stuck in his 'Horse-riding stance' but with his legs constantly running (even when still), and all of his attack moves look ridiculous as if Death has shit his pants.

(d) This 'horse-stance' is solid, in that the only things that break Death of it is restart/dying or summoning the horse. So (at some point) I'm going to play through the game in this condition to see how it interferes with certain things like grapple walls (especially horizontal grapple walls), mini-game kills, chests, prompts etc.







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II
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high
combat
grapple
jump
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skip
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speedrun
strategies
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speed
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out
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map
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out-of-bounds
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death
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weapon
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horse
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