Dawn Engine Tech Demo - Deus Ex Mankind Divided

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On December 4, 2014, Eidos revealed their proprietary technology called Dawn Engine which was to be used in future Deus Ex projects, first (and only one utilizing Dawn) of which was later revealed to be Deus Ex: Mankind Divided. It is based on a heavily modified version of IO Interactive's Glacier 2, which has its roots in Hitman: Absolution. The engine was created after developers at Eidos-Montréal "found that [their] creative vision was somehow limited" by relying on existing engines. The graphics engine has been "almost completely" rewritten. This was done to "fully leverage the power offered by the PC and [eighth-gen] consoles". The creation of Dawn was challenging even for Eidos-Montréal's most experienced staff. The engine was later used for 2021's Marvel's Guardians of the Galaxy.

Dawn Engine features improved conversation system and cutscenes compared to Glacier 2. Built on an "entity system", Dawn allows designers to create new behaviours without the assistance of programmers. Hair technology is an improved version of AMD's TressFX, which has been developed by the in-house research and development team Labs. Dawn features systems for volumetric lighting and air density, as well as support for dense indoor and outdoor areas, and many dynamic objects. Not all objects are rendered at the same time, the engine makes use of Umbra occlusion culling. With Marvel's Guardians of the Galaxy, ray tracing and DLSS support was added, as well as working in-game mirrors.

Eidos-Montréal subsequently abandoned work with the Dawn Engine after 2022, adopting Unreal Engine 5 for their ongoing work to "focus on content" rather than technical hurdles of developing a game and its engine simultaneously. With the foundation of Eidos-Sherbrooke, research and development work was mostly offloaded to that studio including Eidos-Labs department.

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