Days Gone review – a game of fun and fury, signifying nothing The highly anticipated postapocalypt
Days Gone review – a game of fun and fury, signifying nothing
The highly anticipated postapocalyptic adventure builds a believable, thrilling world, but populates it with cardboard cut-out survivors
After only 10 minutes, you realise something about Days Gone that will come to mind throughout the next 20 hours or so: it is as if Far Cry was set in a B-movie version of The Last of Us universe. If you’re okay with that, you’re going to have a heck of a ride.
The latest title from Sony’s SIE Bend Studio (responsible for the Syphon Filter series) is set in the beautiful, rural Pacific Northwest, after the spread of a virus that turns victims into the kind of absolutely-not-zombies we saw in Danny Boyle’s film 28 Days Later. Survivors either hole up together in paranoid communities or drift from one compound to the next, killing the infected for bounties.
Lead protagonist Deacon St John is a rootless biker who takes on tasks for these fragile clans, blasting monsters and thieves while grieving his lost wife, Sarah, a botanist who arrived in the area to study plant life before the pandemic and ended up falling for our sullen hero. At the beginning of the game, she is seriously wounded and airlifted to a medical tent, which is later overrun by the cannibalistic infected – neatly providing Deacon with the dead woman that action heroes so often need to give them depth. Now, his only friend is Boozer, who has a bald, heavily tattooed head but few other distinguishing characteristics.
The scenery in Days Gone is breathtakingly detailed, perfectly capturing the varied landscapes of the Pacific Northwest
The central gameplay loop may sound familiar. You take on missions, drive to specific locations and shoot stuff. Completing these tasks opens up the map and earns cash, which you can use to buy better weapons and upgrade your motorbike. You also clamber up a three-branched skill tree, improving your weapon handling, fighting and foraging abilities. In between, you explore the landscape, picking up randomised side quests, raiding bandit camps, unlocking fast travel points, and hunting animals for meat and skins that can be traded with communities. It will be so completely recognisable to fans of Ubisoft’s open-world games that you’d think it was Far Cry 5.5 or Assassin’s Creed: Armageddon.
That isn’t a bad thing, because Days Gone nails these systems extremely well. The infected – or “freakers” – are fantastically creepy enemies who respond to the player’s, and each other’s, sounds and movements with convincing animalistic intelligence. Rolling up to a deserted town or bandit camp, assessing the situation from a distance, then sneaking in using abandoned vehicles, buildings and foliage for cover is tense and exciting, and there are bear traps, exploding canisters and, later, remote bombs and proximity mines to set up, maximising your destructive power. If yo------------------------------------------------------------------------
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