Dead Cells \ Xbox One X Gameplay
Dead Cells is a roguelike-metroidvania video game developed and published by Motion Twin. Following about a year in early access, Dead Cells was released for Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One on August 7, 2018. Mobile ports for iOS has been released on August 28, 2019 and Android is planned for later in 2019.
In the game, the player takes the role of a slime-like creature that takes control of a corpse in a dungeon, through which they must fight their way out. The player gains various weapons, treasure and other tools through exploration of the procedurally-generated levels to fight undead creatures within it. At times, the player may gain "cells", a type of in-game currency that can be used to purchase permanent upgrades or unlock new items for the player if they reach the vendor between each level. Dead Cells uses a permadeath system, causing the player to lose all cells and other currencies or items upon each instance of death. Motion Twin was inspired by The Binding of Isaac in developing the game.
Gameplay
Dead Cells is described as a "roguevania", a combination of procedurally-generated roguelike games and action-exploration-based metroidvania games. The player controls a mass of cells that occupy and control the body of a deceased prisoner at the start of each game. As they explore a series of dungeons and fight the creatures within, they collect weapons, skins, abilities, power-ups, and money. Some enemies will also drop cells when defeated, which can be used to obtain permanent power-ups such as additional health potions or new items that can be bought or found in later runs. These cells can only be spent at the end of a dungeon section; if a player dies before then, they lose all collected cells.Each level is procedurally generated by merging of predesigned sections in a random configuration along with random placement of enemies and items. The game's combat is said to be similar to the Souls series, with difficult enemies with certain behaviors the player can learn, and where frequent player-character death is a fundamental part of the game. At intervals throughout the game, the player must also defeat boss enemies known as "Keepers." Currently, there are six Keepers in the game—The Concierge, Conjonctivious, The Time Keeper, The Giant, The Hand of the King, and The Collector.
The game includes Twitch integration, allowing viewers, via the stream's chat, to influence the game, such as voting for which upgrade paths the player should take.
Plot
The plot of Dead Cells is minimalistic, only giving bits of information to the player, as the player character is selectively mute, and lore is fed gradually from area descriptions and background details. Taking place on an unnamed island, the player character is the Prisoner, a greenish blob of an unknown substance capable of possessing executed bodies in the depths of the island. While the "Head" of the Prisoner is immortal, the bodies it possesses are not, and dying will force it to slink back to the Prison Quarters.
The Prisoner awakens in the depths of the Island's prison, next to a giant skeleton with a spear inside of it, a character named "The Giant", in the castle the player can discover that The Giant was murdered by the King's orders.
A soldier implies that they have been trying to escape for an unspecified period of time. As the Prisoner works their way out of the Prison Quarters, they navigate the Island, and it is revealed to the player that the Island was once a mighty kingdom, until a plague known as "The Malaise" swept through, reducing most of its citizens to mindless zombies or monstrous husks. The Kingdom's Alchemist worked tirelessly to find a cure, but mysteriously disappeared as the king himself became reclusive. As the kingdom fell, the remaining citizens began to rebel against the King, only to either die by infection, seclusion, or by their own hands.
Once the prisoner dies, the giant skeleton disappears, and the solider that told you about your previous escape attempts is found dead, and her body decays with each subsequent run.
The Prisoner encounters and fights several entities as they travel across the island: The Concierge, who was once the prison's guard Castaing, before his infection and subsequent transformation into a hulking monster; Conjonctivius, a nameless, faceless bloated corpse that was transformed into a grotesque tentacled Beholder-like monster; and The Time Keeper, a woman with some mastery over time, who continuously resets time each day to prevent her own infection. They also encounter The Collector, a hooded figure who trades items to the Prisoner in exchange for Cells.
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