Deciphering the Medium's Ending and Lilianne's Mental Healthscape

Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=N40EC0tY_V0



The Medium
Game:
The Medium (2021)
Category:
Review
Duration: 1:59:31
38 views
3


It's been weeks in the making. We've hinted at our opinions, shared inklings into the depths of our minds. But what really happened at the end of the Medium?

In this instalment of Not Another Review, we get into the nitty and gritty of what makes The Medium so phenomenal, so lackluster, and so brilliantly confusing. With baited breath we waited for the end, but you don't have to.

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Chapters:

0:00:12 Introduction
0:02:29 Narrative Summary
0:07:41 Environmental Storytelling and Worldbuilding
0:25:57 Mechanics and Controls
0:29:46 Sound and Translation
0:35:54 Aesthetics, Visuals, and Politics
0:47:02 Tension, Horror, and Monsters
1:02:55 Depictions of Mental Health and Trauma
1:11:04 Identity
1:19:38 Family
1:21:56 Spirituality and Religion
1:25:49 What Really Happened?

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Mental Health Resources:

U.S.A
*National Suicide Hotline----1-800-273-8255
*General Mental Health Hotline----1-877-726-4727

INTERNATIONAL
*CheckPoint-----https://checkpointorg.com/global/ (Local websites and emergency contact numbers)

CANADA (Phone, Text, Chat, Apps)
*Kids Help Phone-----Text "CONNECT" to 686868
Chat Services: https://kidshelpphone.ca/live-chat/
*Youthspace.ca (NEED2 Suicide Prevention, Education and Support)-----Text (778)783-0177
Chat Services:  www.youthspace.ca
*Crisis Services Canada-----Toll Free 1(833)456-4566; Text 45645
*Canadian Crisis Hotline-----1(888)353-2273
*Better Help----- www.betterhelp.com (Online access to professional counsellors)
*The LifeLine App----- www.thelifelinecanada.ca (Direct accesss to phone, online chat, text, and email crisis support, e-counselling, self-management tools)
*Big White Wall Canada----- www.bigwhitewall.ca (Anonymous peer support community accessible anytime, anywhere)

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✨The Cosmology of Games✨ is a collective of rogue scholarship, broadly in Games and Media studies, Interaction Science produced by (ex)academics, friends, and good ol' nerds.

Simply put, we like games, we like culture, and we like talking about these things in a way that's accessible and mobilizes knowledge. Content includes critical playthroughs of current and old (video)games, reviews, and commentaries on games and gaming culture. Warning, we're salty. We like to think of roasting more as a gentle braise and none of this content is curated from a malicious place—but we refuse to mince our words if we're calling out bullshit. We want to encourage conversation and discussion—we can share our opinions, and disagree, without being bigoted. Keep the comments classy.

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📕Articles and Books Referenced:

1. Reid McCarter "Living in the Past" (https://bulletpointsmonthly.com/2021/03/03/living-the-past-the-medium)
2. Julian Bonder "On Memory, Trauma, Public Placve, Monuments, and Memorials (article)
3. Yi-Fu Tuan "Space and Place" (book)
4. Yi-Fu Tuan "Topophilia" (book)
5. John Morehead "Zombie Walks, Zombie Jesus, Eschatology of Postmodern Flesh in "The Undead and Theology" (chapter in book)
6. Ashley Moyse "When All is Lost, Gather 'Round (Solidarity as Hope Resisting Despair in the Walking Dead) in The Undead and Theology" (chapter in book)

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