Diablo: Shareware Edition (PC) - Let's Play 1001 Games - Episode 444
A playthrough of the original v1.00 shareware edition of Diablo... Happy Halloween!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Diablo
from https://en.wikipedia.org/wiki/Diablo_(video_game)
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996.[1][3]
Set in the fictional Kingdom of Khanduras in the mortal realm, Diablo makes the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror, later revealed to be named "Al'Diabolos" in Heroes of the Storm. Beneath the fictional town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell itself in order to face Diablo.
An expansion pack entitled Diablo: Hellfire was released in 1997 by Sierra Entertainment. In 1998, Electronic Arts released Diablo for the Sony PlayStation.[5] This version, developed by Climax Studios, featured direct control of the main character's direction, as opposed to point-and-click movement, using the PlayStation controller. A Sega Saturn version was considered by Electronic Arts but never released.[6]
Diablo is an action role-playing hack and slash video game. The player moves and interacts with the environment primarily by way of a mouse.[8] Other actions, such as casting a spell, are performed in response to keyboard inputs.[8] The player can acquire items, learn spells, defeat enemies, and interact with non-player characters (NPC)s throughout the game.
The dungeon levels are procedurally generated with themes for each level; for instance, the catacombs tend to have long corridors and closed rooms, while the caves are more non-linear. The players are assigned a random number of quests from several tiers; these quests are optional but help to level up the character and/or reveal more of the backstory. The final two quests, however, are mandatory in order to finish the game.
Diablo was conceived by David Brevik during the development of the fighting game Justice League Task Force (1995), developed by Japanese studio Sunsoft with two American studios, Condor Games (later Blizzard North) on the Sega Genesis version and Silicon & Synapse (soon renamed Blizzard Entertainment) on the SNES version.[14] Condor, Brevik's studio, was initially unaware of the SNES version, but eventually became acquainted with that version's co-developer Blizzard, who they found to have a similar interest in PC gaming. Condor's proposal for Diablo, then a turn-based role-playing video game, was turned down by other publishers on the grounds that "RPGs are dead" before Blizzard took an interest after the idea was pitched to them in January 1995. Blizzard, coming off the success of real-time strategy Warcraft: Orcs & Humans (1994), requested two major changes, to make it real-time and to have multiplayer. Brevik also designed a "modern and cool" interface intended to bring the quick directness of console games as well as Doom (1993) to computer RPGs. During development, Condor was eventually renamed Blizzard North.[15] The basis of Diablo was the 1980s roguelike game Moria;[16] Bill Roper later said that the team's "initial pitch, in a nutshell, was to take the excitement and randomness of games like Moria, Nethack, and Rogue, and bring them into the 1990s with fantastic graphics and sound". The switch from turn-based to real-time gameplay occurred roughly six months into production.[17]
At first, Diablo was a turn-based role-playing game, but later in development, also influenced by the previous success of Warcraft: Orcs & Humans, they decided to make it a real-time action game. The game was also originally conceived to be made in claymation (much like ClayFighter), but they decided to have a 3D isometric style instead.
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At this time, Gaming Jay has 2,033 views for Diablo spread across 6 videos. The game makes up 11 hours of published video on his channel, making up less than 0.99% of the total overall content for Diablo on Gaming Jay's YouTube channel.