Discover the evolution of workflow with Modo | SIGGRAPH 2019

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Warren Marshall joined us at SIGGRAPH 2019! In his talk he explains why he chose Modo and why he hasn't changed since. As a game developer the evolution of workflows, support loop, topology, face weighting, round edge shader and more has been beneficial to him.

Modo’s powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo is your starting point for creative exploration. Learn more here: https://www.foundry.com/products/modo

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