DMC 5 Ragtime tech showcase: Delayed Charge Shots and Trajectory Control
I've recently been experimenting with Ragtime's Delayed Charge Shot and the Trajectory Control tech that can be applied to them. I generally only used the former for chaining explosions on Vergil, the latter for infinte Breaker trick shots in The Void. Turns out you can set up some fucking multiverse brained trick shot combos with multiple targets. This is 3 relatively simple combos using both tricks together for some creative fireworks. I say relatively simple but anything involving Trajectory Control is ridiculously tricky as you require perfect precision, timing and spacing for even the most simple application. These 3 are simple in terms of set up and input but very difficult to actually execute.
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