Donkey Kong Jr. Math (NES) Full Playthrough (Calculate B)
Donkey Kong Jr. Math is basically a modification of the Donkey Kong Jr. arcade game made to be educational. The main goal is to practice math solving skills. It presents different types of operations to the player and they must solve them in order to get the most points. At first I was in on the idea. The game seemed simple enough to play. However, I'm not a fan of how strict the points timer is. It makes you feel like only a computer could get max score. Also, in the harder operations modes, it becomes more of a test of your ability to input the answers correctly into the game, rather than a test of being able to come up with the correct answers. The game goes against your basic instincts on how to quickly and efficiently solve the problems.
This is the Calculate B game mode. It's exactly the same as the Calculate A game mode, but more difficult. Numbers with multiple digits can appear, and they can even be negative numbers. What screws this game mode up is that you can only select single digits to modify your current number. This means that every round boils down to using a number to multiply close to the target number, and then slowly add or subtract from it until it matches the target number. It's kind of a slog. Once again, I decided to control the second player myself to make a Player 1 win with a 5/4 score.
Chapters:
00:00:00 Title Screen
00:00:13 Round 1: P1 Wins 1/0
00:01:21 Round 2: P2 Wins 1/1
00:02:31 Round 3: P1 Wins 2/1
00:04:10 Round 4: P2 Wins 2/2
00:04:53 Round 5: P1 Wins 3/2
00:05:46 Round 6: P2 Wins 3/3
00:06:08 Round 7: P1 Wins 4/3
00:06:50 Round 8: P2 Wins 4/4
00:07:39 Round 9: P1 Wins 5/4