Dragon Ball FighterZ - Super Baby 2 Combo Guide (Season 3)
(combo notations below)
So here we are with a combo guide for Super Baby 2 in dragon ball fighterz! He can have some very long combos and a bit of a warning, many of his combos are CHARACTER SPECIFIC! I have done my best in this video guide to make sure everything is as universal as possible, noted when otherwise.
For the combo listed that has a chart on who it does, does not work for check here!
https://twitter.com/Rolls_Ross/status/1349511407985963010
Thank you Lord Rolls Ross for the diligence!
COMBO GUIDE
L = light, M = medium, H = heavy, S = kiblast
qcf = quarter circle forward
qcb = quarter circle back
Starter = Assume instant air dash ML as starter, unless otherwise noted. Just means you can start with anything though! Be it a jumping attack or a down+light, or whatever you want!
MIDSCREEN COMBOS
Basic
Starter, LL, down+M, stand M, superjump LL(hold back), M, H, jump LLL down+H, superdash, LL, down+L
Midscreen to corner
Starter, LL, down+M, stand M, superjump LL(hold back), M, H, jump LLL down+H, superdash, LL down+H, S, down+L
CORNER COMBOS
universal basic
starter, LL, down+M, stand M, qcf+M, (delay or stagger) Down+M, stand M, stand H, S, down+S, superdash, LLL, jump LL down+H, S, down+L
universal basic alt (bit less damage, bit more meter, DR ender)
starter, LL, down+M, stand M, qcf+M, (delay or stagger) down+M, stand M, stand H, forward+S, qcb+S, airborne qcf+L, land, forward+S, qcb+S, airborne qcf+L, land, forward+S, qcb+S, dragon rush
universal harder (more damage)
starter, LL, down+M, stand M, qcf+M, down+M, H, down/forward+S, superdash, LLL, jump, M, down+H, S(one hit whiffs), qcf+L, land, forward+S, qcb+S, S, dragon rush
**NOTE: The ender can be incredibly strict on some characters! Delaying the final forward+S and/or the qcb+S can help a bit, gotta test it character to character.
character specific example (see link above for chart)
starter, LL, down+M, stand M, superdash, LLL, jump LL down+H, S(shots whiff), qcf+M, forward+S, qcb+S, down/forward+S(switches sides), down+S, qcb+M
OTHER
big boy combo example
after any launch, jump MLL, jump UP(not diagonal) M, S(shot whiff) qcf+M, and they will reland and the boomerang hits.
0 bar tod
down M, stand H, qcf+S, SPARK, let them land, down+M, stand H, down/forward+S, superdash
LLL, jump M, down+H, S(shots whiff), qcf+L, land. Jump LL down+H, jump M, down+H, qcb+S, ASSIST 1
qcf+M, ASSIST 2, dragon rush, qcb+M, super out
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